Image by myfreakinlife and taken from www.DeviantArt.com
By Scott
Bingham
Welcome back and welcome to the
New Year! As the newest member to join the wizards of the Flying Pincushion I
must express my thoughts on their magic. Such talent, such ability has truly
been a remarkable experience to be a part of and I consider myself extremely
lucky to be among their number.
For this week, our first real
week of return for the magical wonderings and musings of a gamer, I would like
to pick apart an aspect of table top role playing that is often overlooked
and/or soon forgotten without a second thought; the NPC. Now why on earth would
a non-playable character, a bot, have any sort of value when the heroes are
present? What can one gain from the influence or participation of a character
that isn’t even a character? They can’t be that important… Can they?
The Hunger Games gives us some very strong examples of the value
that an NPC can hold over gameplay and the overall experience that our players
will have. For this piece we will focus primarily on two NPC’s that really
struck me as I read through the first book of the series;Cinna,
KatnissEverdeen’s stylist, and Rue, the 12 year old female tribute from
District 11.
Let’s begin with Cinna. After
Katniss goes through the appropriately horrifying experience of being washed,
scrubbed, and waxed she meets with the man who will be her stylist for the
games. Now up until this point Katniss has had a very stereotypical view of the
people of the Capitol. The inhabitants border on the slightly insane or
obsessed when it comes to their appearance, opting for whatever look or
alterations to their bodies that they view as true beauty. When she meets Cinna
however his appearance is very clean and simple with only a light application
of gold eye liner to accent the golden flecks found in his eyes. His quiet
demeanor and natural calm appeals to Katniss and she gravitates towards Cinna
as both a counselor and an anchor amidst all of the stress she is undergoing
with the fast approach of the Hunger Games. Cinna’s expression of his artistic
work is memorable and may even be considered to be contrary to those who have
gone before him.
Just before Katniss is to enter
the very arena of death she is alone with Cinna. He helps her with the outfit
she’ll be wearing for the duration of the games and the two of them share a
very personal and intimate moment.
“Do you want to talk, Katniss?” Cinna asks.
I
shake my head but after a moment hold out my hand to him. Cinna encloses it in
both of his. And this is how we sit until a pleasant female voice announces
it’s time to prepare for launch.
Still
clenching one of Cinna’s hands, I walk over and stand on the circular metal
plate. “Remember what Haymitch said. Run, find water. The rest will follow,” he
says. I nod. “And remember this. I’m not allowed to bet, but if I could, my
money would be on you.”
“Truly?” I whisper.
“Truly,”
says Cinna. He leans down and kisses me on the forehead. “Good luck, girl on
fire.” And then a glass cylinder is lowering around me, breaking our handhold,
cutting him off from me. He taps his fingers under his chin. Head high.
Now let us remember that this is an NPC. Katniss is the hero here, the
player, the person who matters. And yet to her Cinna means so much more. This
is a friend, a valued companion, an embodiment of trust and strength. Cinna’s
quiet calm and ease of mind has helped to bring peace to Katniss despite
standing alone before the unforgiving nightmare that is the Hunger Games. And
in that moment when in Catching Fire Katniss
is to enter the arena once more we mourn with her when Cinna is attacked and
dragged away by Peacekeepers. Katniss does not forget Cinna and nor do we.
There’s value in that.
On to Rue. In The Hunger Games Rue
is described as small, quiet, and quick. When Katniss looks upon this tiny
tribute from District 11 she sees her own young sister Primrose for whom she
volunteered to replace in the Hunger Games. Rue is clever and resourceful
despite her youth and warns Katniss of a nest of tracker jackers that our hero
effectively drops on the heads of the Careers. She again comes to the aid of
Katniss when they ally themselves together and Rue helps to heal Katniss’s
stings from that same attack. Seeking to even the playing fieldKatniss and Rue
come up with a plan to destroy the Careers’ food supply and the ensuing display
of pyrotechnics is indefinitely a well-played skill check on the part of
Katniss.
As Katniss returns to the forest in search of Rue she hears the screams
of a child. Running through the woods she finds the tribute of District 11
trapped in a net just before a spear wielded by another tribute pierces the
small girl’s body. Katniss doesn’t even hesitate to bring the boy down and she
rushes to the aid of Rue but it’s too late. Rue is dying and in her last
moments asks Katniss to sing for her.
Throughout her short lived friendship with Rue Katniss felt the desire to
safeguard those who stand in need. It’s the very reason Katniss volunteered in
the first place to protect her younger sister from the horrors of the games. As
Katniss sits next to the still body of Rue she reflects upon something Peeta
had said earlier.
Then
I remember Peeta’s words on the roof. “Only I keep wishing I could think of a
way to . . . to show the Capital they don’t own me. That I’m more than just a
piece in their Games.” And for the first time, I understand what he means.
In an effort to strike a blow against the Capitol, to make them feel
responsible for the death of Rue, Katniss gathers nearby wildflowers and
wreaths Rue’s body in them to show them that she will not be a pawn to be moved
and acted upon. Her actions with this NPC leads to a riot in District 11 and
moves Katniss closer to the undertones of revolution that hum quietly
throughout the first book of The Hunger
Games series.
The player behind KatnissEverdeen has managed to do something that I
dream of and hope for with my own players. She has placed value on something
that doesn’t necessarily matter in the world and displayed a certain depth of
character that is nothing if not admirable. Often times in a party setting a
member of said party will die and will be asked to reroll a character. How many
of the other heroes mourn the loss of their companion? How does the death of a
friend and ally affect their psyche or perception of their journey? Does the
death of a player hold value in the
eyes of others?
In the examples discussed Katniss places value in the deaths of these two
non-playable characters and by doing so has displayed her own measure of value
to the DM. She is not simply playing a character in a table top game; she is her character. To have such a player
is a dream come true for any storyteller. There is value in our players and
when they display the measure of their character we enjoy their characters that
much more. Such a thing makes for a story worth telling.
Last two paragraphs, right in the feels...
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