Friday, November 7, 2014

Builds: Poison Ivy Build



Poison Ivy
This build mixes poison, plant themed power, and classic roguish charm. You can seduce or simply destroy, either way you’re walking away with the loot. We are going straight rogue so no forays into two weapon style.


Feats/Rogue Talents
This only works out if you’re going to be a Vishkanya as only the Vishkanya has a scaling racial poison that puts enemies to sleep.
1: (Knife Master, Scout): Sleep venom (1d8 sneak)
2: Finesse Rogue
3:  Skill Focus (knowledge nature) (2d8 SA)
4:  Minor Magic: Jolt
5:  Eldritch Heritage (Verdant Bloodline) (3d8 SA)
6:  Major Magic: Vanish
7:  Arcane Strike (4d8 SA)
8:  Combat Trick Combat Expertise
9:  Improved Disarm (5d8 SA)
10: Weapon Snatcher
11: Extra Talent: Familiar (Greensting Scorpion) (6d8 SA)
12: Deadly Cocktail
13: Improved Eldtritch Heritage (Photosynthesis) (7d8 SA)
14: Feat Improved Eldritch Heritage (Massmorph)
15: Combat Reflexes (8d8 SA)
16: Opportunist
17: Greater Eldritch Heritage (Rooting) (9d8 SA)
18: Dispelling Attack
19: Extra Talent: Skill Mastery (10d8 SA)
20: Entanglement of Blades

Attributes
Dexterity>Constitution>Charisma>Intelligence>Wisdom>Strength.
Point Buy 20
Str: 10
Dex: 18 (16+2)
Con: 14
Int: 12
Wis: 10 (12-2)
Cha: 13 (11+2)

Stat adds are all into Charisma to gain access to the higher levels of Eldritch Heritage Feat Chain. I’d lean toward the favored class bonuses going toward hit points. Build also assumes you will have a stat add
item or two (for combat Expertise ect)

Skills
Usual priorities UMD, Acrobatics, Stealth, Disable Device, Sleight of Hand, Perception, and in this case Craft Alchemy.

Traits
Reactionary (+2 Initiative)
Whatever you feel like really.

Variables
This build gains the most power from the first feat selected, it scales with level and empowers your rogue with a swift action scaling poison. The Verdant bloodline power also scales allowing for a very decent ranged
disarm, trip and steal ability. Blademaster builds on your sneak attacks and free kukri proficiency. A decent variation may well be going into a standard thrower as opposed to keeping to the eldritch heritage line.
There is also the ability to vanish twice a combat.

Tactics at Level…
Level 1+ Go for the spell casters and low level fort saves with your poison, flank with your friends to SA the rest.
Level 5+ You can now disarm and trip at range, take advantage of this before closing. First round when opponents are flat footed lead with a jolt to deal ranged touch SA damage.
Level 7+ You can Vanish twice a day and arcane strike when you can use the extra
damage boost (and are not using your swift action to poison.)
Level 10+ You are even more amazing at disarming foes when needed.
Level 11+ Gain the best parts of the Verdant Bloodline, a Familiar, mix poisons, and gain some other nice tricks like dispelling attack.

3 comments:

  1. Using the Slow Poison feat is a swift action.
    Applying the poison is also a swift action.
    You are only able to use the poison every other round, and only as many times per day as your Constitution modifier.

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    Replies
    1. I assume you mean the sleep poison feat which only specifies that you use saliva or bleed on the weapon as a swift action which handles applying the poison so it applies every round.

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  2. This comment has been removed by the author.

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