Tuesday, January 4, 2022

Briar Knight (Cavalier)

 



Briar Knight (Archetype)

By Frank Gori

 

A wise knight knows that strength is not just holding firm like an oak, it also means bending like a willow. Briar knights follow the natural order and partner with a plant companion rather than a noble steed.

 

Briar knights have the following class features:

 

Briar-bound (Ex)

At 1st level, a briar knight forms a companion bond with a crawling vine plant companion that he wears as armor. At first level this armor grants a +5 armor bonus to AC, which increases by an additional +2 for every three cavalier levels. Serving as living armor the vine can move independent of the cavalier and does not encumber the briar knight in any way.


Unlike a normal armor, the briar armor has the statistics of the plant companion crawling vine using the briar knight’s level as his effective druid level. If for any reason the briar knight is not wearing the briar armor, it can move independently and advances like any other companion keeping it’s normal natural AC when independent of the briar knight. 


When serving as armor, the briars can take one action during its master’s turn as long as the master is engaged in melee. They may make a single attack, a disarm attempt, or grapple attempt to a foe within 5ft of the wearer. If the briars grapple, they leave the master and he loses the benefit of wearing his armor.

 

If the vine armor is killed while the briar knight is wearing the creature, the briars acts as wooden armor and confers only half the normal AC bonus it would normally and the wearer becomes vulnerable to fire. This wooden armor rots away after a week. If the briar armor is slain while separated from its master it cannot be worn as armor. The briar knight must spent a week growing new armor in terrain that supports plant life to replace lost or deceased briar armor..


For the purpose of being targeted for spells, the briars are treated as armor when worn, as an independent creature when separated from it’s host. The briars cannot be permanently enchanted like normal armor though it can have permanent enchantments via permanency.

 

This ability replaces the mount ability.

 

Tanglevine strike (Su)

At 3rd level, a briar knight may, as a standard action, extend a 15-ft. vine from the briar armor and make a single disarm or trip combat maneuver. If a trip attempt is made outside the target’s reach the briar knight does not risk of being tripped in return if the trip attempt fails by 10 or more. This attack is made with the vine’s base attack bonus added to the briar-bound knight’s for the purpose for calculating the CMB.

 

This ability replaces the mounted charge ability.

 

Thorn Burst (Su)

At 4th level, as a swift action you can cause sharp thorns to explode outward from your armor. These splinters deal 1d6 points of piercing damage per two briar knight levels (minimum 1d6) to all creatures within a 10-foot radius. A Reflex save halves this damage. The Reflex save DC is 10 + 1/2 the briar-knight’s class level + his Charisma Modifier. In addition, the sharp splinters count as caltrops in the area until the briar knight’s next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

 

This ability replaces expert trainer.

 

Photosynthetic Healing (Ex)

At 5th level, a briar knight feeds upon nature’s raw essence. The need to eat and sleep is reduced as if wearing a ring of sustenance, and the briar-knight and his briars gain fast healing 1 when in daylight. At 14th level this increases to fast healing 3.

 

This ability replaces banner and greater banner.

 

Rooting (Su)

At 9th level, a briar knight can, as a move action, extend roots into the ground. The briar knight’s speed is reduced to 5 feet, but he gain a +2 bonus to natural armor and a +10 bonus to CMD against bull rush, overrun, reposition, and trip maneuvers. He also gains tremorsense with a range of 30 ft. He can use this power for a number of minutes per day equal to his briar knight level. This duration need not be consecutive, but it must be used in one minute increments.

 

This ability replaces mighty charge.

 

Oaken Heart (Su)

At 20th level the briar knight gains a +4 bonus to Strength and Constitution and the Plant subtype.

 

This ability replaces Supreme Charge.


Shield Maiden (Cavalier)

 


Shieldmaiden (Archetype)

The common wisdom is that offense is the best defense and that it is weak to yield. Like the Valkyries they emulate, shield maidens stand in defiance of the mightiest foe ready to ward away the best blows a foe has to offer.

 

Shieldmaidens have the following class features:

 

Valkyrie’s Gaze (Sp)

At 1st level a shieldmaiden can use a swift action to cast deathwatch as a spell like ability. This is Charisma based using the Shield maiden’s level as caster level. A shieldmaiden may use this ability a number of times equal to her charisma modifier.

 

This ability replaces Tactician

 

Shield of Resolution (Ex)

At 1st level a shieldmaiden gains the feat Shield Focus and can apply her shield bonus to all saves. In addition, the shield maiden’s class levels count as fighter levels for any feat that involves the use of a shield.

 

This ability replaces the mount class feature.

 

Guarded Tactician (Su)

At 3rd level a shieldmaiden gains a teamwork feat and the ability to share it exactly like the tactician ability gained by a regular cavalier at 1st level.

 

This ability replaces the mounted charge ability.

 

Jarring Riposte (Ex)

At 4th level whenever a shieldmaiden is missed within the margin of her shield bonus she may counter attack as an immediate action with a shield bash.

 

This ability replaces Expert Trainer.

 

My Shield is my Banner (Ex)

At 5th level the shieldmaiden gains the banner ability. Her shield, when wielded, counts as her banner.

 

This ability modifies Banner.

 

Uncanny Shield (Ex)

At 9th level a shieldmaiden gains the uncanny dodge class feature but only when she is wielding her shield.


This ability delays Greater Tactician to 11th level and replaces Mighty Charge.

 

Indomitable Shield

At 20th level, once per round the shieldmaiden can simply block the first melee or ranged strike that would normally hit, negating the damage. She also gains the effects of Greater Uncanny Dodge as long as she is wielding her shield.

 

This ability replaces Supreme Charge.


Cavalier Archetype: Chitin Rider






Intended for our eventual release: Tongue of the Grippli

Chitin Rider (Cavalier)

Perhaps it is a form of grippli humor to change drastically their relationship with some of the large and dangerous arthropod predators they share the jungle with, or simple practicality.  Whichever is true, none can argue with the grace of a dragonfly’s flight, or the fierce hunting skill of the centipede.  Both of which chitin riders have put to their own advantage.

Weapon and Armor Proficiency: Chitin riders are proficient with all simple and martial weapons and with light and medium armor, and  with shields (except tower shields). 

This modifies the cavalier’s weapon and armor proficiencies.

Insect Tamer: At 1st level, a chitin rider gains Monstrous Mount as a bonus feat. The chitin rider can use this feat only to select a giant centipede or giant dragonfly mount. Regardless of which the chitin rider chooses, the mount functions as if it possessed an intelligence score of 2, thus losing the mindless quality and follows the normal progression for a companion. 

This ability functions identically to and replaces the cavalier’s mount ability and banner.


Giant Dragonfly

Starting Statistics

Size medium; Speed 20 ft.  Fly 80 ft. (perfect); AC +2 natural armor; Attack bite (2d6); Ability Scores Str 15, Dex 12, Con 14, Int - (2), Wis 12, Cha 9; Reach 5 ft.; Special Attacks darting charge; Special Qualities darkvision 60 ft.

4th-Level Advancement

Size Medium; AC +2 natural armor; Attack bite (2d8+ grab); Ability Scores Str +2 Dex +2; Special Attacks grab


Darting Charge (Ex)

A giant dragonfly is adept at swooping in to attack prey with a powerful bite and then, just as quickly, swooping back up out of reach. As a result, a giant dragonfly gains Flyby Attack as a bonus feat. In addition, if a giant dragonfly charges while flying, it receives a +4 bonus on CMB checks made to grapple foes.


Giant centipede

Starting Statistics

Size medium; Speed 40 ft.  Climb 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 14, Dex 13, Con 12, Int - (2), Wis 12, Cha 3; Reach 5 ft.; Special Qualities darkvision 60 ft., can’t be tripped, +4 Perception, +8 Stealth

4th-Level Advancement

Size Medium; AC +2 natural armor; Attack bite (1d8 + poison); Ability Scores Str +2 Dex +2; Special Attacks Poison

Poison (EX)

Under Re-Construction Cavalier Guide


Hi all,

    We will be posting more frequently than in the past. There's loads of ground to cover but an update to the Cavalier Guide is long over due. Bear with me for a few days as there's more material to cover and we will be adding some of our Flying Pincushion Games material as a bonus!

 The intro, attribute, and race sections are already done. I'll also hyperlink some new material references once all the pages are up to date.

Happy 2022!

Best Regards,

Frank Gori/GM Solspiral

Thursday, November 11, 2021

Questions about Class: The Druid interview by Jeff HArris

 Welcome back readers! It has been nearly three years since our last book was published. A great many things have changed, and we have all had to learn to live with some less than awesome truths about the world, but now more than ever, the diversion of TTRPGing and the company of good friends is needed. To that end, in preparation for the forthcoming Into the Breach: the Druid, I sit down with fellow Pincushioner, long time friend, and gaming brother Frank Gori to chat about the druid class. A class that is very close to my heart for a great many reasons.


JH: First of all, I would like to thank you for taking the time to sit down and answer my questions!



FG: Anytime.



JH: Can you give the readers a little about yourself and your role at The Flying Pincushion?



FG: Co-owner/Co-Lead Developer and rule of cool enthusiast.



JH: Starting off with the easy questions, what is your favorite thing about the druid class?



FG: Versatility first and foremost. I can make a melee Druid that loves to wildshape, or a sharpshooting elvish druid, or a druid that rides a tiger and uses a spear, or a blaster caster, or a summoner or a hybrid of any of those. Druids can adapt to just about any role you want them to be in without multiclassing or you can do some crazy things with just a dip into something else.



JH: The druid class has been around a good long while in a number of editions, why do you think it has such longevity?



FG: There’s a mystique to them. Everyone knows we’re not designed to sit behind a desk all day and all of us have some level of connection to the natural world. If your heart ever gets broken by plastic litter in a lake there’s a little druid in you. It’s a relatable mystique.



JH: As the druid stands in its current Pathfinder form as a base class, if you could add or remove one ability, what would it be?



FG: I don’t think “trackless step” has ever come up for any Druid I have ever played, mostly tracking comes up with rangers and PCs are on the other side of it. It matches the class theme but rarely shines in use.

 


JH: As we all know, druidry was an ancient form of real life religion, and persists in one form or another today. What do you think the challenges of this fact are when writing about them in a fantasy setting?



FG: As versatile as they are I just don’t see a silly Druid as a respectful choice. They are otherwise kind of a staple class/option in fantasy.



JH: Animal companions are a big part of the druid class, do you have a favorite animal, and if so, why?



FG: Yak/Bull/Oxen all use the same statline/progression and they are tanky mounts that hit like a truck. Something about riding 1k lbs of muscle and horns appeals to me.



JH: The druids spell list is often touted as one of the best around, why do you think this is?



FG: It’s a full caster that has their entire spell list available to call, which is second only to the wizard list but with healing. They get midrange HD, oftentimes an animal companion that can tank, and an array of useful skills and class features. It IS the BEST class.



JH: The druid is a class all about nature, the elements, and balance. Do you think there is a right and/or wrong way to play them given the inherent ethics the class seems to have?



FG: Druids even in fantasy settings are in conflict with civilizing forces, trying to combat that is a little hopeless at times even with god tier power so to me there’s a tinge of sadness in every druid.



JH: Now for an extra tough question, the druid as noted above seems to have a set of ethics and a deep seated philosophy built into it, so given this, what is the most important lesson you think the class has to teach us in our modern world, state of the planet such as it is?



FG: Consequences are inherent to nature, the Druid can be those consequences personified but even without them this translates to the real world. We may believe we have mastered nature but climate change is here and our technology can only do so much.



JH: The druid ability “ A Thousand Faces” is one of the few druid abilities that is not overly nature themed; do you think it belongs in the class and is in keeping with the rest of the theme of the class?



FG: It feels like a fey addition to the druid, it is not the only one and oddly enough I do actually think it works a little. Experienced druids not only resist nature's lure but they pick up a few tricks too.



JH: What is, if anything, your least favorite facet of the druid class?


FG: The metal armor restriction. I do not see metal as antithetical to nature and blacksmithing is in my opinion a very elemental task.



JH: As the druid is a very element focused class, what is your favorite element they have access to and why?



FG: Air, it’s frequently underestimated. The wind subdomain is a favorite of mine.



JH: Do you think that as written, there are some animal types and facets of nature that are not well represented by the druid class, is there too much of a focus on the fuzzy and powerful animals, or an avoidance of some of the more harsh aspects of nature in the class?



FG: Plagues are a natural phenomena but you’re more likely to see that in a necromancer’s bag of tricks.



JH: Finally, I just wanted to thank you for taking the time to have this chat, Frank!



FG: It is the way.


Thursday, October 7, 2021

From the Ashes a Fire Shall Wake

It is my distinct pleasure to announce the return of The Flying Pincushion Games to the world of publishing. To compliment that return, this blog will also be restored to life and purpose, giving our readers the crunch and fluff it always has, along with updates and insights into what the wizards at TFPG are up to, and what new publications are coming down the pipeline.

Jeff Harris
The Flying Pincushion Games


Monday, August 27, 2018

Farewell to a True American


Senator John McCain

9/29/1936-9/25/2018

While I personally did not always agree with his politics, I do wholeheartedly agree with the strength, courage, honor, and sacrifice that Senator John McCain showed in all aspects of his life. 

His love of country and unyielding stoicism in the face of deprivation and torture while in captivity in the infamous "Hanoi Hilton", and later against the rising tide of American isolationism and base populism shows the full measure of his quality. 

Our country is a poorer place with his passing, and the very real dangers he fought against, both at home and abroad, remain. But what we should all take from the life of Senator John McCain is that no matter our failings, our missteps, we can, nae, must, get back up, admit to our failings, and strive always to be better than we were the day before.

Jeffery B. Harris


“We have made mistakes. We haven’t always used our power wisely. We have abused it sometimes and we’ve been arrogant. But, as often as not, we recognized those wrongs, debated them openly, and tried to do better. And the good we have done for humanity surpasses the damage caused by our errors. We have sought to make the world more stable and secure, not just our own society. We have advanced norms and rules of international relations that have benefited all. We have stood up to tyrants for mistreating their people even when they didn’t threaten us, not always, but often. We don’t steal other people’s wealth. We don’t take their land. We don’t build walls to freedom and opportunity. We tear them down. To fear the world we have organized and led for three-quarters of a century, to abandon the ideals we have advanced around the globe, to refuse the obligations of international leadership for the sake of some half-baked, spurious nationalism cooked up by people who would rather find scapegoats than solve problems is unpatriotic. American nationalism isn’t the same as in other countries. It isn’t nativist or imperial or xenophobic, or it shouldn’t be. Those attachments belong with other tired dogmas that Americans consigned to the ash heap of history. We live in a land made from ideals, not blood and soil. We are custodians of those ideals at home, and their champion abroad.”
― John McCain, The Restless Wave: Good Times, Just Causes, Great Fights, and Other Appreciations

Thursday, June 21, 2018

Fare Thee Well Koko, Daughter of Gaia.


Koko

July 4, 1971-June 20, 2018

Your lost kitten awaits you...may you mourn for the too early taken no more. 

You showed us how to be better than we are, you were our teacher far more than we yours.

Thank you for all you showed us of compassion and nobility.

A bright candle against the dark.

Friday, June 8, 2018

Where Everything is Beautiful and Nothing Hurts.


"Travel isn’t always pretty. It isn’t always comfortable. Sometimes it hurts, it even breaks your heart. But that’s okay. The journey changes you; it should change you. It leaves marks on your memory, on your consciousness, on your heart, and on your body. You take something with you. Hopefully, you leave something good behind."

Anthony Bourdain

June 25, 1956-June 8, 2018

Monday, April 30, 2018

And Yet the Gates Were Closed...


The New Colossus

By Emma Lazarus, 1883

Not like the brazen giant of Greek fame,
With conquering limbs astride from land to land;
Here at our sea-washed, sunset gates shall stand
A mighty woman with a torch, whose flame
Is the imprisoned lightning, and her name
Mother of Exiles. From her beacon-hand
Glows world-wide welcome; her mild eyes command
The air-bridged harbor that twin cities frame.
"Keep, ancient lands, your storied pomp!" cries she
With silent lips. "Give me your tired, your poor,
Your huddled masses yearning to breathe free,
The wretched refuse of your teeming shore.
Send these, the homeless, tempest-tost to me,
I lift my lamp beside the golden door!"


Closed and barred gates are not U.S. The torch is guttering, do not let it go out, for the memory all those who came guided by the light of freedom, and those who yet strive to find it even now.

Monday, April 16, 2018

Present Arms.


Ronald Lee Ermey

March 24, 1944 – April 15, 2018

 Semper Fidelis 

Keep your powder dry Gunny.

Sunday, April 1, 2018

April Fools Post

So we thought about doing the hackneyed all in good fun fake product post for a beastiary with some of our favorite tongue and cheek concepts with puntastic names.

If it proved popular we'd make it for real.

I decided we're better than that. Let us know if this is a product that you'd actually be interested in.

Stealthaphant - there's something equally comedic and terrifying about a large creature that actually does stealth well. In my imaginings this would be a magical beast created by a ritual (this would come with a spell similar to awakening in level.) The tucks would have arcane symbols carved in and the elephant amung other things would be more intelligent, able to change it's size and use invisibility.

EnHorser - Aside from fixing the somewhat criminal choice to make hoovestrikes a secondary attack for horses this is more of a animal companion archetype specific to horses and camels. Basically playing with the fact that being ridden down by calvary is terrifying because of the horse not the guy riding it. Cavaliers will squee if this comes to fruition.

ReVoltron - This is a 6 in one entry. 5 undead with the unique option to combine into a greater threat. Yes at least onf of them will be an undead lion.

Alley-saurus - Okay so Pathfinder and other fantasy often let us fight dinosaurs in jungles and the like but rarely do we see dinosaurs that are actually evolved for more modern i.e. sometimes cold climate. Nor do we see dinosaurs that actually make sense in say a city. Enter the Alley-saurus and probably a whole slew of dinosaurs that are modern reimaginings on the historic creatures. This is a concept I'm excited for.

Badgerdilles/Antlerboars - Some of the best monsters are hybrids of 2 animals, we have a bunch of these that I think the community would enjoy.

Necopoli-Ants - There's a real ant that basically can kill and control a wasps body called the pilot ant. In a world with magic we can make that so much more terrifying. Imagine an ant queen that can animate dead, and the swarm that lives inside of these zombie monsters. Got a jaded crew of seen everything grognards? They haven't seen this.

I've been toying with a monster book for years. They are expensive on the art budget and a bastard to put together, so the only way it works is if there's enough interest to put together a kickstarter.

I've helped and contributed to other kickstarters so if this turns out to be a thing I'll be calling in some favors. This is NOT a prank. I'm seriously considering this. I skipped the ThinkGeek style approach here let me know if it's something the community is genuinely interested in.

Wednesday, March 14, 2018

Farewell to You Timelord


Stephen Hawking
January 8, 1942 - March 14, 2018

May you ever travel onward nomad of the mind.
This reality is diminished by your leaving.
But is better for your having passed through.

Tuesday, December 26, 2017

Merry Christmas and Good Yule to Everyone From TFPG!


Santa Puddin' Bring Me Bats Head Tonight!

Hey, freaky Christmas and New Years images are a tradition around here.
HAPPY HOLIDAYS from your demented friends at The Flying Pincushion! 

Tuesday, November 7, 2017

It's Elementary My Dear!

Just hot off the E-presses as of an ungodly hour this morning is the newest offering from the wizard team here at The Flying Pincushion...

Into the Breach: The Kineticist

Strange forces are at work...so master them.

This product is currently available from the DrivethruRPG site, and will become available from the D20 store and Paizo.com shortly.

And don't forget to check out the companion book Tides of War: Kineticist/x Feats for ways to blend your elemental power with the abilities of a number of other classes.


Wednesday, September 13, 2017

Bent and Battered but UNBROKEN!


Everyone has seen the news, names like Harvey and Irma will not soon be forgotten.

But what now?

There is a saying...

"You can watch things happen, you can make things happen, or you can wonder what the f@*k just happened..."

I for one know which I am going to choose.

Get involved, donate, volunteer, send clean water and clothes, toys, pet food, what ever you can spare...

No matter what you do, just do something.

Our fellow Americans need us now more than ever to MAKE THINGS HAPPEN.

Do not wait for Uncle Sam, or anyone else to do it for you.

Make a difference, BE THE DIFFERENCE!

Monday, July 17, 2017

Go Easy Zombie Father



The originator and mastermind behind the modern zombie film, George A. Romero has passed away at age 77.

The world has lost a visionary film maker,  a man who through his storytelling fought stereotypes and racism with elegance and insight. A man who sparked an entire genre, without George, there would be no Walking Dead.

Unlike his great film creations however, may George rest peacefully forever more.



George A. Romero
February 4, 1940 – July 16, 2017

Wednesday, July 5, 2017

DJ (dungeon jockey) Bring that Beat Back!

As of 9 AM EST tomorrow the newest offering from TFPG games, Into the Breach: The Bard and it's companion book, Tides of War: Bard/X Feats both go on sale via Drivethru RPG's site.  Look for ItB: The Bard and Tides of War: Bard/X Feats to be available from PFRPGD20.com and Paizo.com online stores shortly.

And never forget, if you stop singing, your friends DIE!


Belt it out baby!