By Andrew Hoskins
The Eborsisk
With
slimy mottled flesh and a bloated stomach, this creature lumbers around on two
pairs of mismatched legs. Its two heads peer around atop elongated necks;
engorged flesh sacs hang from each of its flabby jowls.
Mythic Giant Two-Headed Troll CR 11/MR 4
XP
12,800
CE
Huge mutated humanoid (giant, mythic)
Init +0; Senses darkvision 90 ft., low-light vision, scent; Perception +19
DEFENSE
AC24, touch 7, flat-footed 24 (-1 Dex,
+17 natural, -2 size)
hp206 (12d8+120+32); regeneration 10
(acid or fire)
Fort +15, Ref +3, Will+6
Defensive Abilities Absorb Water,
fortification (50%);DR10/epic
Weaknesses Flame Sacs
OFFENSE
Speed40 ft., climb 20 ft., swim 20 ft.
Melee2 bites +20 (2d6+12 plus grab)
Space15 ft.; Reach10 ft. (15 ft. with bite)
Special Attacksbreath weapon (30 ft.
cone, 6d6 fire, Reflex DC 26 for half, usable every 1d4 rounds), grab, mythic
power (4/day, surge +1d8), rend (2 bites, 2d6+18), swallow whole (4d6 acid
damage, AC 18, DR 10/epic, 20 hp)
TACTICS
Before Combat Eborsisks are not usually
around long enough to develop behaviors outside of combat, but when they do,
they’re usually lumbering around looking for food and screeching. Though they
retain the intelligence of their humanoid origins, they don’t bother with tools
or weapons, preferring brute strength and a direct approach to meeting their
basic needs.
During Combat Because damage to their
flame sacs is so painful, they go out of their way to kill creatures trying to
harm them by puncturing the tender sacs. Otherwise, they will try to swallow
whatever food happens to be near. When faced with particularly hard to catch
creatures, or when three or more morsels cluster together, the Eborsisk will
try to get them to stop moving with its flaming breath. Sometimes the heads
fight over food and will continue to try to tear the food from the other head’s
mouth. They continue like this until they rip the food in half and each can
swallow their own portion.
Morale Not being particularly bright,
the Eborsisk will continue trying to eat everything in sight until it dies,
relying on its regeneration to heal its wounds.
STATISTICS
Str35, Dex9, Con30, Int8, Wis10, Cha6
Base Atk +9; CMB +23 (+27 to grapple); CMD32
(36 vs. trip)
FeatsDazzling Display, Intimidating
Prowess, Iron WillM, Power AttackM, Skill Focus
(Perception), Weapon Focus (bite)
SkillsIntimidate +15, Perception +19
LanguagesGiant
SQOsmotic Growth, Twin Heads
ECOLOGY
Environmentunderground
Organization solitary
Treasurenone
SPECIAL ABILITIES
Breath Attack (Su) When the Eborsisk
uses it’s breath weapon, either of its heads can breathe a 30-foot-long cone of
flame. When using both heads at once, these cones can be directed to affect
separate squares (dealing 6d6 points of fire damage to those within), or can
cover the same area (wholly or partially; dealing 12d6 points of fire damage to
those within). The save DC is Constitution-based.
Flame Sacs (Ex) Each of the Eborsisk’s
heads has a massive sack of skin hanging from its jowls. When the creature’s
breath weapon is recharging, it becomes engorged. Once the breath weapon is
ready, the sac is bulbous and vulnerable. To puncture a flame sac, an opponent
must make a sunder attempt with a piercing weapon targeting a sac. A sac is
considered a separate weapon with DR 10/epic and 12 hit points. To puncture a
sac, an opponent must inflict enough damage to reduce the sac’s hit points to 0
or less.
Puncturing a fully engorged sac causes 6d6
points of fire damage in a 30 ft. burst. For each round remaining until the
breath weapon is recharged, subtract 1d6 points of fire damage and 5 ft. from
the burst area. If the sac is punctured while fully engorged, that head is also
destroyed and cannot be regrown through regeneration. Otherwise, the damage to
the sac is healed in 1 round of successful regeneration and starts recharging
with 4 rounds remaining. The Eborsisk cannot attack with a destroyed head and
loses the Twin Heads special ability. If both heads are destroyed, the Eborsisk
is slain.
Osmotic Growth (Su) The Eborsisk absorbs
water through its skin at an alarming rate. If exposed to a volume of water
equal to its size, the Eborsisk can spend a full-round action and absorb the
water, gaining the giant simple template,3 extra hit dice, and increasing its
natural armor by +2. If the Eborsisk is already colossal in size, it gains the
advanced simple template instead of the giant simple template. An Eborsisk may
also absorb spells with the water keyword; when it has absorbed a number of
spell levels equal to its number of hit dice, it grows in size.
Twin Heads (Ex)Because the Eborsisk has
two brains, it can easily control multiple attacks without penalty. It never
takes penalties to attack or damage from making multiple attacks. As a standard
action, it can make two attacks. If these two attacks are the same form of attack,
the Eborsisk gets special advantages. If they are they both bite attacks, then add
1 1/2 times the creatures Strength bonus to damage. When making a breath
attack, it can take a standard action and use both heads for the attack,
increasing the saving throw DC by +2, and the delay before they can be used
again is halved.
The Eborsisk
first appeared at the Azata Academae, a bardic college of some renown. During
one of the graduation ceremonies, the two-headed monstrosity burst from the
courtyard fountain and ate two of the head professors, for which the beast is
named. Since then there have been
mercifully few sightings, so little is known of the creature.
What has been
recorded, mostly from eyewitness accounts and study of the creatures’ remains,
is unreliable at best. Most mages agree that an Eborsisk is only created by
magic, often when a poorly executed polymorph
spell interacts with creatures with regenerative abilities. Since the few
accounts have all involved trying to transmute a troll, the most common belief
is that this is regressing the troll to a previous state.
These
heavily mutated creatures have never had a long enough lifespan to develop
proper living habits, that scholars are aware of. If one were to get to a large
body of water, such as a lake or ocean, the horror it would become could be
catastrophic.
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