By Kiel Howell
Welcome back or hello if you are new to the Flying Pincushion. This week's theme is the movie Willow. If you haven't seen it then you've done yourself a disservice. This movie is consistently in my top three favorite movies list (along with Episode V and The Princess Bride).
This is
a movie that has just about everything for the tabletop gaming writer. Love,
magic, swords, unlikely- and anti- heros, a damsel in distress (who can cause
distress), and a spectacularly memorable big bad evil to defeat (Bavmorda) are
all part of this movie. Val Kilmer as Madmartigen, Warwick Davis as Willow,
Kevin Pollak as Rool, and pretty much the entire cast all splash excellence on
the screen. There are humble beginnings, the hero's quest, monsters, and an
epic final battle in which good prevails.
So how
on earth do we narrow down our ideas?
One
question I constantly ask myself, “What do I currently feel like writing?” In this
case, a monster seems like a good challenge to undertake. I don't normally stat
up many creatures because I really
have to be interested in the concept to take the time and effort. As an
example, I recently wrote up mythic leukodaemon for a play test of the mythic
rules that Paizo released (OK so it wasn't too recently). I loved the concept
because the creature was a lieutenant, albeit a low ranking one, to one of the
Four Horsemen. He also had an ability I wrote that allowed him to take on a
creature's class and abilities when he wore their freshly emancipated skull in
place of the leukodaemon's normal skull.
So I've
made my choice to write a monster for this theme. What can I tap into from Willow
that would make for a memorable creature and encounter? Should I choose the Eborsisk that
spawns in water? Could be fun, but I think we can dig deeper. Could the
disgusting trolls be a viable option? They don't really need to be statted up again. How about one of the brownies?
While I do love fey, the brownies already have a place in almost any gaming
system.
This is
getting tough. Either it seems we are running into too direct of a choice or
there are loads of the same monsters already existing in the gaming world. How
about that scene during the final confrontation between Willow and Bavmorda?
You know the urn on legs that gets struck by an errant bolt of magic and then
comes to life? Now that feels satisfying. That is an interesting creature
concept I can get behind that also doesn't have many analogues (aside from animate object type spell effects). If I
add a little twist to make it my own creation then we're in business!
Alright
then, I've got a monster concept after picking a scene from the many excellent
scenes in the movie; a living urn that attacks folks upon activation. Now maybe
that is my twist, that it is already a living urn but only comes to life when
activated with magic. Just maybe, that twist can be any magic that catches it in the spell's effects. I think I've got
an idea now, a living urn that is brought to life for a short period of time
when it comes in contact with any spell's effect(s).
We need
a name for this bad boy. Spell Pot (maybe). Magical Feeder (this doesn't really
make any sense). Living Ossuary (bingo!). What you didn't see happen here on
the page is that I went and did a good synonym search on the word urn. Ossuary
came up and, according to Merriam-Webster’s; it means "a depository for
the bones of the dead". That just oozes flavor and a Living Ossuary would
fit the bill quite nicely. Now it is time to think up a little introductory
paragraph.
“Black iron legs hold this
utilitarian urn three feet off the ground. Exposure to magic brings forth
action and the lid sprouts metallic teeth, gnashing at anyone close by.”
Seems
like a good start since we have a description of what it looks like while
catatonic, what activates it, and what it looks like after activation. How hard
should this creature for an average party to defeat? In all likelihood, the
living ossuary will be a type of caryatid column. Going back and reading the
beginning description of the caryatid column on Paizo’s PRD makes me look back
at my own description. I think I should revise that description now.
“Innocuous and utilitarian
looking, this heavy urn is held three feet off the ground by three black,
wrought iron legs.”
That
feels better as it is more concise and doesn’t give away too much of the creature
on the get-go. Looking again, the caryatid column is a CR3 creature with some
interesting effects when it comes into contact with magic. CR3 seems like a
good place for a living ossuary to be because I envision this creature is
something that a big baddy would have around but is easily controlled by the
big baddy. Having made this decision, I will construct the monster entry by
basing it off the caryatid column stats and tweaking a few things to fit what I
envision.
Living Ossuary CR 3
Innocuous and utilitarian looking, this
heavy urn is held three feet off the ground by three black, wrought iron legs.
N
Medium construct
Init-1; Sensesblindsight 60 ft.; Perception +0
-----Defense-----
AC 14, touch 9, flat-footed 14 (-1
Dex, +5 natural)
hp 36 (3d10+20)
Fort +1, Ref +0, Will +1
DR 5/—; Immune construct traits
Defensive Abilities magic eater
-----Offense-----
Speed 20 ft.
Meleeslam +7 (1d6+4)
Special Attacks trample (1d6+6,
DC 16)
-----Statistics-----
Str18, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +3; CMB +7; CMD 16 (14 vs. Trip)
SQ catatonic, three-legged
-----Ecology-----
Environment any
Organization solitary, pair,
or colonnade (6-11)
Treasure standard
-----Special Abilities-----
Catatonic (Ex) A living ossuary is considered
to be under the effects of a sleep
spell until they are subjected to any magical effect. Once activated in this
manner, a living ossuary remains active until destroyed or all living creatures
within its blindsight range are killed. Living ossuaries cannot be identified
as living creatures until it is activated or studied for 3 rounds with detect magic.
Magic Eater (Ex) A living ossuary absorbs any 2nd
level or lower spell. When a spell is absorbed the DR of the living ossuary
increases by the spell’s level.
Three-Legged (Ex) A living ossuary is built as a
tripod and suffers a -2 to its CMD against trip attacks.
Living
ossuaries are variants of caryatid columns and are created by spellcasters to
guard the entry into a room used for arcane magic rituals. Like caryatid
columns, living ossuaries cannot be made into shield guardians, but they are
often used in greater numbers because of their relatively inexpensive creation
cost and functionality in arcane rituals. Living ossuaries have no programming
regarding what area to guard or whom to ignore, rather they attack anyone in
the range of their blindsight. Invisibility has no effect on a living ossuary’s
detection of a creature.
A
living ossuary stands 3 feet tall and weighs 350 pounds. Any items placed
inside the lid of a living ossuary can be taken when they are inactive or
destroyed.
Construction
A
living ossuary is made from wrought iron and brass weighing 350 pounds in total
and costing 1,000 gp in total.
Living Ossuary
CL 11th; Price 6,000 gp
Construction
Requirements Craft
Construct, antimagic field, lesser geas, caster
must be at least 11th level; Skill
Craft (blacksmithing) DC 15; Cost 3,500
There
we have it! We fully created a construct based on the urn that came alive from
an errant bolt of magic in the movie Willow. I
will leave it to you, the reader, to look at the differences in the stat block
between the caryatid column on Paizo’s PRD and this living ossuary. Leave any
questions (or anything at all!) in the comments and I would be more than happy
to answer you.
Until
next installment, in which I find an idea from Gilgamesh, have a great week.
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