Showing posts with label Weird. Show all posts
Showing posts with label Weird. Show all posts

Tuesday, August 13, 2013

Going Gonzo with John: Gonzo Gods

by John Belliston


So... you return. Enticed? Or merely morbidly curious? Whatever the reason I welcome you back. This week I realized that I gave you no examples of my abilities.

 

And so my darlings I shall present you with just that. A collection of my work, for your benefit.

 

Bubbling up from my deepest imaginings I give to you two gods, both monstrous and delightful. Full of life and vigor... and more than a little creepiness.

 

The Blind Huntsman:
He Who Devours the Lost

Alignment: NE

Domains: Animal, Community, Evil, Travel, Trickery

 

The Huntsman wanders the world, seeking out those that have lost their way. He can smell the sent of their fear and despair and hungers for their panic and terror. Some speculate that he was a creature of the Fae in ancient times but by consuming the squirming souls of the unwary he became something else entirely. He delights in not only tracking and frightening his prey but in giving them hope for escape. Hopes that always lead into horrible traps. The first worgs were wolves that attacked the Blind Huntsman and tasted of his spilled blood. They were granted a link to their new master and a share of his cunning and hunger. Though he has no eyes of his own, tasting his blood lets him see through his new minions.

 

 

Saltizan:
The One Who Skitters in Sunlight.

Alignment: Neutral Evil
Domains: Cloud, Retribution, Trickery

 

Long ago Saltizan was the shining spider that spun the clouds. Her subtle touch brought a gentle respite from the harshest of the suns rays. Some say she stretched her power to far, trying to forever bind the sun in clouds. So others say that the sun grew jealous of her art, and so burned her face and cut her from the clouds. Regardless of the story, now she finds solace for her wounded pride and body in the cool shadows of the forest. She remains there her wounds forever smoldering and filling her with pain and hate. The Ettercaps she taught the secrets of silk, and ask only that they bring her the blood and flesh that will momentarily ease her pain.

 

 

 

But these, they are just baubles. Thrown together in a few moments to draw a glance at my work. There are other more significant examples of my ability. Work on my own projects and so forth.

 

The Kindred are a savage meritocracy where even your race can be changed by proving your worth.


 

The Workman's Guild in the city of Hub is a ravenous hotbed of violence and democracy.


Like wind across the sand the Lash-ti-nowish snake men change the face of the world.


 

And who could possibly say no to tree dwelling anarchist frogs?


 

Now I apologize my dearest of readers for the hollow clump of jangling ideas that is this weeks post. But I must humbly remind you my darlings that I need your ideas. As many and as funky as you can possibly hurl in my direction.

 

I promise to have something more substantial next week... if you can give me your magnificently weird ideas.

Tuesday, August 6, 2013

Going Gonzo With John: Bring on The Weird

by John Belliston

Going Gonzo with John Belliston is about channeling the classic bizarre narrative and encounter styles of some classic pulp fiction and TV. Vincent Price, Alfred Hitchcock, and Rod Sterling are the types of narrators that would present this material. We need you though to challenge John. Got a weird idea that could never work? Email it to theflyingpincushion@gmail.com and challenge John!

Ah. I see you there. Looking out of the corner of your eye. You're curious. I have such strange and wondrous things here. The beautiful monstrosities, the terrible delights that only the truly bizarre can bring. I am here to show you the outlandish and the peculiar. The curious and maddening. The remarkable... and the ever so silly. But do not worry my dreaded loves and dearest enemies, I will be your guide through this forest of outcast ideas.

Who am I? I hear you ask. I am your humble guide through this bright and twisted realm. But you are far too savvy to think that a worthy answer. And so I shall give you a far better one.

I have played roleplaying games for twenty years or close enough to fake it. I have been game mastering for almost three fourths of that. Building worlds however... that I've done since I was a child. And more importantly, the worlds I've made are always a little strange, sometimes a little creepy, but always always a little off.

As you may have noticed, my most cunning friends, I have taken a distinctly dramatic approach to the writing of this. I babble like a carnival barker laid low and scrambling for your precious coins and attentions.

But look to either side and see who else is around. Because I will let you know the dual edged secret of my outrageous persona. Go ahead. I'll wait.

Now... the first reason for this is that quite simply, it amuses me. Amusement drives me to complete my deadlines and give you the article that you, with any luck, will crave.

And the second my dear reader, is a test. If this ridiculousness that I have wrought has not pushed you away then you have the open mind required for what I offer. Because what I'm offering is the completion of your strangest, your worst, your most laughable ideas. I want to collect them. I want to take them and work my magics to turn them into something amazing.

That's my offer. And now for the terms.

I'll take and do the ground work on your weird ideas. You'll post them in the comments or email them to the site and I in my seat in the places between shall work wonders.

Now the details I shall require are quite simply, the Tone, and the Type.

The Tone comes in three fattening flavors: Silly, Eccentric, and Creepy.

With Type being: NPC/PC, Town/Group, and Nation.

Now. An example. In three movements.

Let us begin with a duck. Because deep down we all want to be a duck don't we?

NPC and let's start with Silly.

“Ducknar the Bold was accidentally awakened by a careless druid and has sworn his newfound barbarian levels to make sure the breadcrumbs forever flow to his home pond.”

Eccentric: “It is almost unheard of for the soul of a slain druid to fly into their animal companion, but Thailia took this as a new lease on life. She would serve the party in her new form both to honor her fallen friend, and to confuse their enemies.”

Creepy: “Something ain't right with that duck. I swear a found a hoof in the pond three nights ago. Thing is... it ain't from no critter we got around here. It's way too big.”

These are but humble offerings I realize. Meant only to tease and hint at the potential within this little game. Now my darlings...

 

Who care's to play?