Showing posts with label monkey. Show all posts
Showing posts with label monkey. Show all posts

Friday, December 23, 2016

The Spirit of the Season...Primate Conflict!

Silver backs, silver backs (yeti)
It's Christmas time in the Himalayan Mountains
Bi-t-ing, (scre-a-ming) hear them fi-ght-ing (ba-tt-ling)
Soon it will be Christmas day




The Holiday season is upon us...be afraid, be very afraid.

Also, still not sure who made this a Christmas card...Darwin while very drunk perhaps?


Merry X-Mas from all of us at The Flying Pincushion!

Monday, September 9, 2013

Monster Mondays: Flying Monkeys

This week the wizards of flying pincushion pay hommage to "the" wizard... you know the one... Frank Baum's The Wizard of Oz. Frank Baum wrote 14 books and we will address the later books becaus ewho doesn't love tick tock, but that will be for another week. Today we start with the book everyone has seen the movie version of, and if you haven't go see it now.




Flying Monkey
CR 6

XP 1,600
N Medium magical beast
Init
+2; Senses low-light vision, scent; Perception +13

DEFENSE

AC 22, touch 19, flat-footed 16; (+4 Dex, +1 natural, +2 shield, +5 deflection)
hp
65 (7d12+14)
Fort
+7, Ref +9, Will +5

OFFENSE

Speed 30 ft., climb 30 ft., Fly(good)  60 ft
Melee
MW short sword +13/+8 (1d6+1) or Net +12 vs touch AC success equals either grapple or entangle effect
Space
10 ft.; Reach 10 ft.

STATISTICS

Str 13, Dex 19, Con 14, Int 8, Wis 16, Cha 7
Base
Atk +7/+2; CMB +2; CMD 16
Feats
Weapon Focus (short sword), exotic weapon proficiency (snatch net), Fly by attack, Weapon Finesse
Skills
Acrobatics +11, Climb +20, Fly +30, Perception +13, Swim +8

EQUIPMENT

Monkey bellhop cap (constant ant haul effect), Vest of protection +5, MW shortsword, bracers of swimming, 1 Net, bag of stones (2d6), +1 steel buckler

TACTICS

Flying Monkeys always attack in packs of 3 or more. The first 1 or 2 drop nets and attempt to use them to lift foes up then drop them form 50 ft or more. The others use fly by attack to hit and more out of counter attack. Elite Flying Monkeys uses halberds and reach with their fly by attack.

 

Monday, August 12, 2013

Monster Monday: Scorpion-tailed Tamarin

Once again I design a monster then I look for an image, this is fairly close.


Cheeky Topaz Monkey Scorpion by Katskratch
 
 
 
 
A shriek from above is the only warning as this streak of black and white fur descends towards your face.

Scorpion-tailed Tamarin CR 3
XP 800
N tiny magical beast
Init +10; Senses darkvision 60 ft,; Perception +9

----- Defense -----
AC 20, touch 18, flat-footed 14 (+6 dexterity, +2 natural, +2 size)
hp 28 (4d10+4); fast healing 2
Fort +5, Ref +10, Will +0
Weaknesses Thralled -2 to saves against charm

----- Offense -----
Speed 30 ft., climb 30 ft.
Melee 2 claws +8 (1d4-1), sting +12 (1d6-1 plus poison)
Ranged rock +12 (1d6-1)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks leaping pounce, poison

----- Statistics -----
Str 8, Dex 23, Con 12, Int 13, Wis 8, Cha 5
Base Atk +4; CMB 1; CMD 17
Feats Weapon Finesse, Improved Initiative
Skills Acrobatics +18, Climb +14, Perception +9, Stealth +22, Swim +5 ; Racial Modifiers +8 Acrobatics, +4 perception, +4 Stealth Languages understands common

----- Ecology -----
Environment warm or temperate forests or jungle
Organization solitary, pair, band (3–9), or troop (10–40)
Treasure none

----- Special Abilities -----
Leaping Pounce (Ex)
Any movement that ends with the Tamarin landing adjacent to a target allows the Tamarin to use all their natural attacks against that target.
Posion (Ex) Sting—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect sickened for 6 rounds; cure 1 save.

Resembling normal tamarins apart from their sharper claws and scorpion tails, they sometimes like to follow normal tamarins which are friendly and harmless. These tiny omnivores are known to gang up on larger prey relying on ambushes, hit and run poison strikes, and ranged strikes. Local legends hint that they were magically crossbred from normal tamarins and greensting scorpions with a touch of troll blood to become a more durable familiar, however their hunger overwhelmed their senses and the turned on their creator and escaped into the wild.

Scorpion-tailed Tamarin Swarm CR 8
XP 800
N tiny magical beast
Init +10; Senses darkvision 60 ft,; Perception +9

----- Defense -----
AC 20, touch 18, flat-footed 14 (+6 dexterity, +2 natural, +2 size)
hp 54 (8d10+8); fast healing 2
Fort +9, Ref +14, Will +1

Immunities: Swarm traits
Weaknesses Thralled -2 to saves against charm

 

----- Offense -----
Speed 30 ft., climb 30 ft.
Melee 4d6 + poison
Ranged rock +12 (1d6-1)
Space 10 ft.; Reach 0 ft.
Special Attacks leaping pounce, poison

----- Statistics -----
Str 8, Dex 23, Con 12, Int 13, Wis 8, Cha 5
Base Atk +8; CMB 1; CMD 17
Feats Weapon Finesse, Improved Initiative
Skills Acrobatics +18, Climb +14, Perception +9, Stealth +22, Swim +5 ; Racial Modifiers +8 Acrobatics, +4 perception, +4 Stealth Languages understands common

----- Ecology -----
Environment warm or temperate forests or jungle
Organization solitary, pair, band (3–9), or troop (10–40)
Treasure none

----- Special Abilities -----

Posion (Ex) Sting—injury; save Fort DC 18; frequency 1/round for 18 rounds; effect 1d6 con damage.