Monday, June 2, 2014

Perception Checks: An Early Look at Into the Breach: the Witch


 Image by BeatrizMartinVidal
The fourth installment of TFPC's Into the Breach series of class crunch focused books is about to go live, evil eye's blazing, we tackle the witch.  We of course want to thank everyone that has bought a copy of our last release, Into the Breach: the Oracle.

In this newest installment of the series we look to a number of historical and fantastical sources to expand the flavor and flexibility of the witch base class.  The following is just a small taste of what is inside of Into the Breach: the Witch.



Bailiwick Hermit
Due to historic persecution and superstition some witches eschew the comforts of even a thorp and instead live on the outskirts of society. The hostile lands they typically call home are a source of both power and imprisonment as the increasingly become dependent on the land they protect. Villages nearby often refer to bailiwick hermits as witches of the wood or swamp witches. Such villagers only trespass when times are dire and a desperate request to such a being is the last resort.

Bog Builder archetype
All alone on the outskirts of civilization, some witches turn to their own creations for companionship. A bog builder crafts a construct from natural materials at hand and her patron imbues it with semi-life.

Bulwark Theurgist archetype
Bulwark Theurgists devote themselves to a ward they believe serves the greater good. Be it a noble, hero, peasant, or any intelligent creature the bulwark theurgist acts as a guardian angel to their wards. These devoted protectors are particularly skilled at thwarting fell magics.

Disciple of the Bloody Hand archetype
While most witches have a familiar invested with the power of their patrons, a disciple of the bloody hand is a witch that invests her patron’s power into her own hand, granting it the ability to move on its own and channel her power.

Dweomer Weaver archetype
There is myth and wonder in the art of weaving, as cloth lets man settle where nature is harsh. The loom, spindle, and distaff are more than tools to some however; they are symbols of power and fate. Long have these secrets been known to womankind, the greatest secret being that some women may create far more than mundane cloth from their efforts.

Feybound Crone archetype
Some witches commune with entities that are known but surrounded by an air of mystery and otherworldly thoughts. The feybound crone seeks out those from the First World, the mysterious fey, as her patrons.

Foul Temptress archetype
The thrill of the hunt and the sweet taste of her victims drives the foul temptress to use her powers of seduction to abuse her natural or magically altered beauty and use it as a tool to get what she wants. The foul temptress uses soft words and beguiling suggestion to lower the defenses of her prey before striking, seeking to gain information, poison a mark, convince the weak willed to change their minds, or to end her victim’s life.

Gluttonous Crone archetype
The gluttonous crone is motivated by a single, simple emotion; hunger. Her hunger, if not satiated, drives her to insanity and so she must constantly feed or feast upon those ensnared by her wicked powers.

Marjara Bound archetype (marjara is the Sanskrit word for cat)
Among the common folk it is often spoken that a black cat crossing your path is ill luck. Many laugh at this, seeing only superstition. However this caution is not without merit, as there truly are witches for whom a black cat is not just appearance, it is power and it is sacred.

Scorned Heart archetype
Those seeking redress after being spurned travel to the forgotten places of the world to make oaths of revenge. There, dark beings of ancient power offer a pact that grants them the ability to wreak the vengeance they seek.

Voodoo Crafter archetype
Whittlings and sticky resins adorn the wrists of calloused and gnarled hands. Whittling knives, hand planers, and brushes for glues flash their presence every once in a while. Curiously familiar baubles and dolls give off an unsettling feeling as she talks to her gris-gris. Crafting and cursing are the voodoo crafter’s tools for every situation.

Sèvitè Alternate Class
The sèvitè is a worshiper of a distant, uninvolved creator god, Bondye. Bondye does not intercede on behalf of mortals so his worshipers request aid and intercession from his servant spirits, the loa. Sèvitè can be translated as “servant of the spirits.”

Heathen Prestige Class
Witches in a general sense are misunderstood. They typically have a link to the natural world through a patron of benevolent mien. The minority are truly evil, either tied to a patron of malevolent intent or choose to use their power in a way not necessarily in line with their patron. A rare few are beyond evil in a simple self-serving or hateful way; they study evil, toting tomes of forbidden ancient lore. These are called heathen, and are intentionally anathema to everything good people hold dear. They revel in bloodletting and destruction. They gain power from the sacrifice of innocents. Their souls are promised to evil patrons of the worst kind. For all this they have unmatched power.

Scarred Shaman Prestige Class
In most cultures scars are a sign of past injury and wounds. In others, the scar could be a decoration, a symbol, or a branding, carefully placed there by a shaman or artist. Some of these shaman love the art of scarification so much that they fight in the front lines of battles to magically scar their enemies, but instead of giving scars of honor they place brands of shame. Often going into a rage doing this, they are vicious to their enemies and a great help to the allies they previously placed their mark on. Those who are branded on the battlefield find the scars to be disfiguring or embarrassing, and the lucky few who survive the battle are always reminded of their cowardice.

Off of the battlefield they are masters of the art. In the tribes they can be found in scars tell much about the individual who wears them. For warriors it can tell of their victories and accomplishments. For leaders the right scars can be a symbol of wisdom and honor. Other scars show who is ready to settle down and start a family, or be brands of past crimes as a warning to merchants. For those who know how to read the scars, it is the scarred shaman that they respect and fear the most, because once they have placed a scar they have power over that individual.

New Hexes
Alter Fate, Babble, Boils, Boneless Form, Curse of Twisted Beauty, Death Sigh, Gain Council, Healing Earth, Lesser Hedge Talisman, Unnerving Vision, Wicker Ward.

New Major Hexes
Body Swap, Curse of Baleful Irony, Curse of Dust and Ashes, Heart's Desire, Hedge Talisman, Karmic Fate, Negate Scrying, Scent, Spirit Walk, Uncontrollable Retching.

New Grand Hexes
Alter the Land, Grand Hedge Talisman, Heartless, Karmic Justice, Witch Royalty

New Patrons
Karma, Savage, Royalty, Unnatural.

And seven new witch themed and friendly feats!
 
 
 
 
 


 

 

Friday, May 16, 2014

Recession Reviews: Raging Swan's Be Awesome At Freelance Design



Be Awesome At: Freelance Game Design : 

Reviewer Bob Ross

Written by: Creighton Broadhurst (Lead Design and Development)

Page count: 30, counting insider cover

Throw Away pages: 10 (covers, forward, full-page art, sectional title page)

Golden Pages:  15

Cover price: $4.99

Price per page: $0.17

Modified price per page:  $0.14 = Cover price/(pages + golden pages - throw away pages)

Crunch to Fluff Ratio: 5 to 1, though not strictly applicable, since the only fluff takes the form of images, and this is a book on game design rather than a supplement or adventure

Our Rating out of 10: 8.5 (Very useful for prospective designers, and even has some utility for a GM)

Description: The book touches on important areas in game design, such as maintaining productivity, giving reasons why not to enter the field of freelancing, and how to better pitch a project. It covers, with a series of concise but meaningful points, the major facets of game design at the indie scale. In the later part of the book, Creighton writes about specific in-system design for things such as dungeons and their ecologies, treasure, and NPCs.

Overall: Solid formatting, some sound advice, and a reasonable price point; what more could you ask for? From productivity, to taking your design to the next level, not to mention the all-important facet of what not to do as a designer, Creighton does a wonderful job at explaining to a prospective freelancer not only the what of game design, but the why. As an added benefit, the book may provide some use for a GM in its second section, which covers the design of dungeons, encounters, settlements, and other assorted concepts every GM will have to use in their campaigns.

Friday, May 9, 2014

Piercing the Viel: Sneak Peak inside Into the Breach: The Oracle

 Image by juliedillon and taken from www.Deviantart.com

I know this week we have talked quite a bit about the oracle class and the newest offering from TFPC games, Into the Breach: The Oracle.  Yet we haven't mentioned even briefly what is included in this installment of our Into the Breach series. 

I have to admit that when the base classes first released I did not touch the oracle for a long time.  I had only looked at the class quickly and decided that is was just a favored soul from 3.5 with a friggin' curse to boot that paid for this mystery thing.

However I was wrong, and once I bothered to get a deeper understanding of the class I realized it was well worth playing, and writing about.  What follows is a just a quick overview of the many new options for oracles included in, Into the Breach: The Oracle.

Archetypes

Karuna Sattva
A karunā sattva carries no simple curse or affliction; instead she bears  and relieves the ills of others. She is often crowded by those seeking her healing touch.

Diplomatique
Violence is a tool employed by those without the proper means to resolve differences in a more civilized manner. All life is sacred and the diplomatique derives personal strength from that revelation. He can be seen on bloody fields trying to avert further tragedy with calm words and  healing hands, divine power staying most who would raise weapon or spell against him.

Enigma Warden 
A whisper in the wrong ear can cause the downfall of a kingdom or challenge the divinity of a god. There’s a power in secrets, but only if they are kept. An enigma warden wields power in silence, swearing binding oaths with dire consequences if broken.

Ordained Scion 
Sorcerous blood can be granted rather than inherited when the gods will it. Discovering the reasons for this auspicious destiny often consumes those chosen.

Alternate Class

Warlock 
The warlock calls upon power from mysterious sources that are near divine. Occupying a place that has similarities to both the witch and oracle classes yet they differ in a key way, warlocks do not cast spells. They instead counter spells cast by others, call upon revelations, and blast pure magical destructive energy against those that oppose them.

Prestige Class 

Covenborn 
Sacrifices are made when power is one’s quest. A covenborn treads the line of completely losing sanity and racial identity, yet attains the powers of a hag coven as reward.

Mysteries and Curses
Five new mysteries including Intoxicant, Sand, and Volcano
Four new oracle curses including Addled and Ominous (that includes a special simple template)



Wednesday, May 7, 2014

Perception Checks: Looking for Reviews of Into the Breach: the Oracle


The staff here at the Pincushion works night and day to produce quality gaming products.  Having recently relaunched under our own brand (previous volumes were with d20pfsrd)  means that even more we need your input to produce the highest possible quality writing. Our readers our the most important element of our brand.

However to do this the writers and staff needs YOU! Do you like our fluff? Does our crunch satisfy? What else would you like to see? Your chance to influence what kind of products a 3PP provides is here. How?  Simple, just write an honest review and post it to the site where you bought our product.

I promise you that your time will not be waste, as we read EVERY review our work gets.  Bottom line is your thoughts, comments, concerns, and likes spelled out in the review shape our writing and our process here at the Flying Pincushion.

If you have read Into the Breach: the Oracle, we welcome your feedback.  Also, the first five people who comment here on our blog, with the promise of a review of our new book and including a valid email, will receive a coupon code for FREE copy of Into the Breach: the Oracle to review.

Cheers,
The Flying Pincushion Staff

Wednesday, April 30, 2014

Questions about Class: The Oracle


                                                    Image by mutedoracle and taken from www.deviantart.com


Featuring TFPC staffers Jason Linker and Kiel Howell

Welcome to Questions about Class! This is a special series dedicated to answering questions about classes that we here at The Flying Pincushion are releasing a product about.



In this post, the Into the Breach: Oracles book is close to being released into the wild. Fellow Pincushioner Jason Linker has volunteered to answer some questions and just explain the Oracle class to me. I’ll admit, I didn’t understand the class but after chatting with Jason I am a little excited to try and build an Oracle character.



Most likely with an archetype from the upcoming release of the Into the Breach: Oracles book.





Kiel Howell - Hi Jason,thanks for coming and let’s talk Oracle!



Jason Linker - So do you hate the Oracle?



Kiel Howell - Hah! Good question, but no I don't hate them. I honestly just don't understand what they are. As presented in literature, oracles are generally people who tell the future via riddles or self serving prophecy.



Jason Linker - Well you can be that kind of Oracle. The Lore Mystery is great for that.



Kiel Howell - Interesting.



Jason Linker - But you don't have to be. The point is making someone that is closer to an ideal than the cleric is. Take fire for example…



Kiel Howell - That's a part where I get confused. Clerics are supposed to almost be icons of their deities.



Jason Linker - I didn't mean for this to end up as a plug but here we go anyway.



Kiel Howell - Plug away!



Jason Linker - I've been working with TPK [Games] on an expansion of their Reforged books that focuses on classes instead of feats. Cleric just came out.



Kiel Howell - Which can be found at DriveThruRPG and similar places :)



Jason Linker - One of the changes we made was that instead of spontaneously casting cure or inflict spells, clerics could spontaneously cast domain spells. A cleric of a god of fire gets one fireball per day

that's it. Boo!



Kiel Howell - Ooo seems harsh. Is that a stock PRD [Paizo Reference Document] cleric?



Jason Linker - Right. Not in a Reforged cleric. A Reforged Cleric prepares his buffs and cures but swaps them out for fire [domain] spells as needed to be more like a real avatar of fire.



Kiel Howell - Almost like a pool mechanic.



Jason Linker - Sort of. It's basically just a twist on the way 3.5 and thus Pathfinder handles Cleric's spontaneous casting.



Kiel Howell - Ok, so let's tie that back in to how Oracles work



Jason Linker - Basically that IS how Oracles work. Oracles get bonus spells related to the idea or ideal that they follow. They get revelations that improve and expand on that idea.



Kiel Howell - Ok, so they get hyper-focused on their deities ideal?



Jason Linker - Well, Oracles don't necessarily have a deity.



Kiel Howell - Hah!



Jason Linker - They might have one, several, or none. The IDEAL is the important thing, not its deific incarnation. A Cleric of death has to specify the kind of death, Pharasma or Norgorber for example.



Kiel Howell - Ok I get that now.



Jason Linker - Guidance to the afterlife and anti-undead or murder and assination...An Oracle can just follow death in all its forms.



Kiel Howell - Ok, let's get a little technical then. They are both a d8 Hit Die class, 3/4 BAB. The Cleric gets better saves overall while the Oracle gets more spells per day overall. It almost seems like the Oracle is what a Cleric should be...ala the Reforged Cleric.



Jason Linker - Yep.



Kiel Howell - Granted, Channel Energy (and damage dealing to undead) is a staple of Cleric-ness. So what would be the impetus to choose a Cleric over an Oracle?



Jason Linker - Clerics also have the advantage of a huge number of spells that they can prepare.



Kiel Howell - Talk about that for a moment. Don't they both have access to the Cleric spell list?



Jason Linker - Yes, but Clerics "know" every spell on the list. They can prepare a wide number of spells to deal with changing situations. Oracles are going to be much more limited in spells known and will have to plan carefully to ensure a good variety. The advantage being that they'll be able to probably keep it limited to a lot of very flavorful spells for whatever Mystery they have which may enhance their RP experience.



Kiel Howell - I see. Let's switch over to Mysteries.



Jason Linker - I love them.



Kiel Howell - These are....what? Pseudo-abilities?



Jason Linker - I'd call them mostly full blown abilities. Most of them are really cool.



Kiel Howell - Ok, walk me through a Mystery and a typical build. Let's say Bones.



Jason Linker - Handy, because I had a player using that mystery. Getting something like armor made of bone or raising a quick skeleton for a fight or becoming incorporeal and spying on enemies behind a door is so very flavorful.



Kiel Howell - Whoa! You can go incorporeal?!



Jason Linker - Oh yeah! Spirit Walk lets you become invisible and incorporeal so you can move around and check out your surrounding and scout. Since you get a new revelation every other level you can do all three of those things and a bunch more. That's a lot more than you get in domain powers.



Kiel Howell - Ok, I'm starting to see the appeal! Seriously, domain powers are great and all…



Jason Linker - Going back to the kind of Oracle you were talking about in the vein of foretelling and such.



Kiel Howell - Yes...I have some game balance and GM headache concerns about those types…



Jason Linker - Yeah, as a player and a GM I try to stay away from too much fortune telling but there is a lot to love in this Mystery. Like going into a trance to get a +20 bonus on a knowledge check.



Kiel Howell - This would be the Lore Mystery yes?



Jason Linker - Yeah. Brain draining telepathy, knowledge checks and some augury and divination make the kind of Oracle that can be a real help to the party.



Kiel Howell - I'm really starting to see what all the fuss is about. Now let's get to the tradeoff...Curses.



Jason Linker - It's not really much of a tradeoff for being called curses, they sure give a lot of bonuses!



Kiel Howell - So these are...what? Some kind of flavorful semi-curse with good bonuses?



Jason Linker - Exactly. You might have clouded eyes and be unable to see beyond 30 feet but eventually you'll compensate with blind sense and blindsight. Although, you might have a bum leg from the Lame curse, you’re immune to the fatigued and exhausted conditions .



Kiel Howell - Ahh yes, the Lame curse. It gives a dwarf racial trait (never slowed by armor) plus more! I see that some, like the Haunted curse, even give bonus spells at certain levels. That's a pretty good bonus for a standard action to retrieve items and any dropped item landing 10 feet away.



Jason Linker - Yeah, I think the Haunted curse is the lightest burden to carry.



Kiel Howell - Have you personally banned or been at a table where Oracles, or certain Curses/Mysteries are banned?



Jason Linker - Never. I'm a balance nut for the most part and I don't have a problem with any of the Mysteries or Curses. Some are arguably more powerful than others but nothing is over the top.



Kiel Howell - Cool, I know that I've done CRB only games but that's just because it is so much easier to GM that book only! Ok, let's switch gears a bit and talk about the Inquisitor vs. Cleric vs. Oracle. I don't want to get too in depth about the Inquisitor here, but what role would the Oracle fill that and Inquisitor and/or Cleric can't?


Jason Linker - Well, for the most part, the Inquisitor is always going to be at best a secondary healer but is primarily 
 badass. That's another class I love. Clerics and Oracles fill about the same role within the party of being a healer. The difference is basically one of how much your want to be pinned to a specific ideal. Gods in Pathfinder aren't really just about fire.


Kiel Howell - True, they have whole portfolios associated to them.



Jason Linker - Right, Gods with fire in thier portfolio range from Sarenrae to Asmodeus. If you choose the Flame Mystery, expect to be about fire in a big way.



Kiel Howell - Ok...ok I can see that now.



Jason Linker - Hope I've helped make the Oracle a more appealing an interesting choice for your next game!



Kiel Howell - You really have. I'm seeing the possibilities. Thanks so much for your time!



Jason Linker - Thank you for taking the time, too!