Showing posts with label Friday. Show all posts
Showing posts with label Friday. Show all posts

Friday, December 13, 2013

Dungeons, Dragons, and Soundscapes: Sci-Fi Sound Effects

Welcome back! Last week, we took a look at how to create a basic background for a forest scene by layering sound effects, using strictly free material. This week, our theme here at the Flying Pincushion is Firefly, so we're going to cover sci-fi-style sound effects. This time, however, we will be focusing on what you can do when you have professional-style resources to tap into. This is the stuff I work with every time I create sound effects or music, whether for my own use or for a client, and it'll give you something to shoot for. But don't despair if you don't have a ton of money to throw at this stuff, because I'm going to give you some resources to do this stuff for free, too.

Last week, I had you grab Audacity. This is your bread and butter program for free audio sculpting. I also directed you to freesound.org, where you can find just about any basic sound you're looking for. If you want to design your sound effects yourself and for free, see last week's article for a step by step guide – the content there is for a forest atmosphere, but the techniques don't change at all for any kind of other sound. Follow the steps there, replacing the sounds I used with sounds of your choice, and you'll get an idea of how to layer effects.

However, this week we're focusing on using professional tools to come up with some really high quality sounds for your science fiction needs. So here's a list of what I will be using to do this, along with the standard prices of each (you can frequently find deals and sales).

  • Avid Pro Tools 11 ($699)
  • Native Instruments Massive ($199)
  • A MIDI controller keyboard of some kind, not expensive at all (and optional)

Pro Tools is the industry standard for audio production (except movies, Steinberg Nuendo takes that one). NI Massive is the synth for electronic music, especially dubstep. It can do just about anything except make you a coffee, and that's only because it's not hooked up to your coffee machine. There are a massive (ahaha) amount of tutorials available for it, because it is an incredibly complex powerful tool. I'll spare you all that, though, because it delves deeply into some very complicated electronics and music theory. By the way, any of the things I'm doing here in Pro Tools can be done in pretty much any professional DAW such as Cubase as well.

Alright, so here's the step by step of what I'm doing to create this sound:

Step 1: Open Pro Tools and Setup a New Session
Once you start up Pro Tools it'll ask what you want to do with it. Click Create Blank Session, and set the Bit Depth to 24 and the Sample Rate to 48 kHz. I/O Settings, you can leave at Last Used, they won't have an effect on what we're doing here. Make sure you've checked the Interleaved box, too, and set the audio file type to .WAV. (See screenshot)

Step 2: Get the Instrument Ready
Now that we have our shiny new session open, we need the tracks. Cmd/Ctrl+Shift+N will open the New Tracks menu. You want to create 1 Stereo Instrument Track. Once that is ready, on the top menu click Window > Mix to open up the mixing board window. At the moment, it only has one track. On the top of the track, you have Insert slots. Click one, and click Plug-in > Instrument > Massive to load the synthesizer onto the track. Now, plug your midi controller keyboard into your USB port. Press some keys to make sure there's sound coming into the track (the meter will show you the level). (See screenshot)

Step 3: Picking Your Sound
Those not using a keyboard, go to Step 4 and do that first, then come back here. Use Play to hear the sound Massive is making.

Massive comes with a ton of presets, and frequently you can find what you want for just about anything by poking around in the preset menu, and sometimes fiddling with the controls on the bottom right. Let's open the preset menu in the plugin (see screenshot) and choose the 4AD preset. I don't really like that base tone, but the layers of chirping and beeping seem pretty cool, so check out the Oscillators on the left of the plugin. Osc 3 is the one giving us the sound we want, so just click names of Osc 1 and Osc 2 to disable them.

Step 4: Recording the Sound
The instructions for this one differ depending on whether you're using a keyboard or not.
Keyboard: There's a white dot on the track, both on the left panel in the Edit window and right below the Panorama controls. Click that button and it will begin blinking red – this is the Record Ready button, which tells the program which tracks should start recording when you have Record mode enabled. Now that we've done that, we want to record the sound. To do this, enable Record mode by clicking the red dot button in the transport area (next to play and stop). Then get ready to hold down one note on your keyboard. I like how the sound plays a little lower, so I'm going to use a C note two octaves down, but you can use whatever you want. Just make sure you know which note you're using (even if it's just remembering which key). Now, it's just a matter of hitting the Play button (or spacebar) and holding down the note for as long as you want it playing, then hitting the spacebar again.
No Keyboard: For you folks not using a keyboard, on the top menu bar click Window > MIDI Editor to open the....MIDI Editor! Then find the note you want on the keyboard on the left. Use the Zoom tool (top left of the window, next to the blue highlighted area) till you can see individual spaces well enough, and double click on one in the bar aligned with the note you want, to generate a MIDI note. On the bottom of the window, there are a few other sections, one of which is labelled Velocity. In that section, directly beneath the note you just created, is a little diamond with a line under it. Click and drag that diamond all the way up to maximize the velocity (how hard you 'hit' the note). Now click and drag the right end of the note you just made, and drag it out until it's as long as you want it to be.

Step 5: Layering the Sound (optional)
If you like the sound you just created, and don't want anything else on top, skip this step.
Otherwise, follow steps 1 to 4 again, but pick a different preset and play around with it. A quick way to open a second track is to right click on the name of the first track (Inst 1 in this case), and click Duplicate. Then you have an exact duplicate of the first one. Click the second track's insert of Massive, and change that one's preset to how you want it, and just hit play to hear them both layered together. I picked the Ascending preset. Now open up the Mix window again (Window > Mix) and move the volume faders around until the sounds are layered how you want them. I left Ascending at 0 dB, and moved the 4AD sound to about -6 dB. For added fun, copy and paste both the clips in the Edit window again, then double click the second Ascending clip, grab the Midi note, and pull it down by one key.

Step 6: Save the Sound
Once you're happy with the sound you've created, go to the edit window, click anywhere in the tracks, and hit Select All (Edit > Select All or Cmd/Ctrl+A), then click File > Bounce To > Disk. Leave the Bounce Source alone, File Type 'WAV', Format 'Interleaved', Bit Depth '24', Sample Rate '48 kHz', Conversion Options 'Convert After Bounce' (see screenshot). Then hit Bounce, and pick the location and name you want to save your file to. Let Pro Tools run, and once it's finished bouncing, voila! Your new sound is ready.
Dungeons, Dragons and Soundscapes won't be appearing next week, but will return the week thereafter.

Friday, October 4, 2013

Recession Reviews: Raging Swan Round up

by Frank Gori


Recession Reviews: Raging Swan Round up

Times are hard and while a gaming book beats any trip to the theatre, our loved ones don’t always see it that way. When you can spare the money what products deserve your hard earned gaming dollars? Who balances enough crunch with the fluff to allow the frugal GM to recycle, after all the best games are the ones you can play over and over again without losing interest.

Normally we’ll not being doing half an AP all at once, and any who wish to review something in this format should email me a request at frank.gori@gmail.com
 

Dark Oak Collector’s Edition :

Written by: Creighton Broadhurst and Steve Hood

Page count: 45 counting the inside covers

Throw Away pages: 12 (covers, forward, sectional title pages)

Golden Pages: 19 (reusable npcs, spells, reusable maps, monsters, new items)

Cover price: $10.99 (print)

Price per page: $0.24

Modified price per page: $0.21 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 3.75 to 1

Our Rating out of 10: 8.5- quite reusable

Description (minor spoilers): I’m giving this a full 1 point bump for layout. Typically you only notice poor layout but this adventure has outstanding layout that make it easier to use. The crunch is conveniently located and a table in the front has a quick reference and page numbers on all the stat blocks. Now that I’m done gushing on the layout let’s address the work itself.

We get 2 main locations, a village home base with allot of character and what essentially amounts to a dungeon. Lots of NOCs in the village and it’d make a fine drop in for just about any setting where you need a small village and a swamp. There’s some negative space in the design as a few hooks are left open (like why an npc fears her own basement.)

The dungeon is a fine drop in and front and rear loaded. The first fight suffers slightly from being the third or fourth corrupted Treant I’ve read about this year (Kingmaker 6, Realm of the Fellknight Queen, pretty much what frost firs are in Reign of Winter), its turning into a trope. The Pcs can talk their way around it leaving them quite able to handle this in one long session.

The middle fights are ok, and the big fight to finish promises to be memorable, though I’d consider adding another lizardman veteran or 2. Terrain will play into this heavily and it is the main thing to consider carefully in the end fight.

The additional items are fantastic and some pregenerated characters appear in the player aid section if one wanted to run this as a one shot. Those characters can just as easily be stat blocks for baddies and it’s a nice addition as is the rules supplement.

Overall this is a good adventure with a classic feel which is its strength and where it falls down for me. There’s nothing here that feels innovative or particularly exciting game design wise. While this is far from innovative it is extremely well executed. The layout, attention to detail on rules and characters raise this from an average tale to a really solid drop in I’m comfortable recommending for a Midguard or Kingmaker campaign.

Henchfolk and Hirelings :

Written by: Creighton Broadhurst, Christian Alipounarian and Andy Glenn

Page count: 48 counting the inside covers

Throw Away pages: 4 (covers, forward, sectional title pages)

Golden Pages: 4

Cover price: $5.99 (pdf only)

Price per page: $0.12

Modified price per page: $0.12 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 12 to 1

Our Rating out of 10: 9- valuable

Description: Like Creighton I’ve never been satisfied with the leadership feat, this presents useable old school rules and provides quick stats and more importantly personalities for a fairly extensive range of classes, races, and alignments.

If this had all the statblocks it’d be an undisputed 10 as it stands I would make the pcs flesh out the rest (which is perhaps the intention.

Villains III :

Written by: Julian Neale and Martin Tideswell

Page count: 23 counting the inside covers

Throw Away pages: 8 (covers, forward, title pages)

Golden Pages: 15

Cover price: $3.99 (pdf only)

Price per page: $0.17

Modified price per page: $0.13 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 2.87 to 1

Our Rating out of 10: 8- useful

Description: 10 villains in the CR5 ish sweet spot. All of them complete with statblocks and personality, I used one as a villain in Kingmaker and it ended up a PC’s cohort. This product is solid usable material for just about any campaign in need of a quick villain or 10.

 

Overall: Raging Swan is one of the 3PPs I’d extend trust to. Their layouts are helpfully superb, they have a strong focus on GM material, and they in particular make good characters which at the end of the day is the foundation of roleplaying. I haven’t seen innovative but what I do see is safe, solid, and useful products for today’s harried GM.
I also give them kudos for their sample pages and money-back guarentee. Gaming budgets are tight, if you aren't happy with a product having the ability to get your hobby budget back is clutch.

Friday, September 27, 2013

Recession Reviews: Wrath of the Righteous 2

by Frank Gori


Recession Reviews: Wrath of the Righteous 2

Times are hard and while a gaming book beats any trip to the theatre, our loved ones don’t always see it that way. When you can spare the money what products deserve your hard earned gaming dollars? Who balances enough crunch with the fluff to allow the frugal GM to recycle, after all the best games are the ones you can play over and over again without losing interest.

Want to see a reveiw of your product here? I'll give any Pathfinder or 3.5 product an honest reveiw for a reviewers copy just email me at theflyingpincushion@gmail.com and we can discuss it.


Book 2 Sword of Valor :

Written by: Neil Spicer

Page count: 98 counting the inside covers

Throw Away pages: 17 (covers, forward, advertisements, and a story not directly useful to the adventure)

Golden Pages: 47 (reusable npcs, spells, reusable maps, monsters, new items, relics, demon graft system)

Cover price: $22.99

Price per page: $0.23

Modified price per page: $0.18 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 5.76 to 1

Our Rating out of 10: 9 very reusable

Description (minor spoilers): I’m still reluctant to adopt the mythic system, but this AP is so full of awesome last week I dove in to the first book and left off at Neatholm. In this installment you’re PCs will be leading an army of 100 paladins through a series of challenges that will test your Pc’s skills as individuals and as commanders.

The mission is to take an artifact that will also aid you in regaining a lost city in the world wound. When I read this and when I GM this, I will channel Heart of Darkness it has a little of that vibe.

This is the first time I’ve seen the mass combat rules of Kingmaker back in action and Neil Spicer shows a mastery of them. I fully expect that half the fun is figuring out when your PCs need to foray ahead and when they need the full might of their army. There’s a good mix on both the encounters and the rewards. Its clear that you will be given a downtime period to perhaps revive the kingdom building rules, I fervently hope I’m right and that this goes beyond just one installment.

 

The monsters presented are quite useful, the items are awesome including magical medals which I love, and I’ll be using the crunchable demon grafting article on tons of baddies (and expanding it as a game designer.) If you never run this AP but like throwing demons, or run Kingmaker and want some new prestatted armies there’s allot to poach from this installment.

This AP had a tremendous start, this was a vital hand off and Neil Spicer rose to the occasion and delivered like a champ. Keep up the good work Paizo.

Friday, September 13, 2013

Recession Reviews: Kingmaker 1-3


Recession Reviews: Kingmaker 1-3

Times are hard. While the cost of a gaming book beats any trip to the theatre, our loved ones don’t gaming dollars? Who balances enough crunch with the fluff to allow the frugal GM to recycle, after all the best games are the ones you can play over and over again without losing interest.

Normally we’ll not being doing half an AP all at once, and any who wish to review something in this format should email me a request at theflyingpincushion@gmail.com

Book 1 Stolen Land:

Written by: Tim Hitchcock

Page count: 98 counting the inside covers

Throw Away pages: 21 ( forward, advertisements, and a story not directly useful to the adventure)

Golden Pages: 36 (reusable npcs, spells, reusable maps, monsters)

Cover price: $19.99

Price per page: $0.20

Modified price per page: $0.18 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 4.66 to 1

Our Rating out of 10: 6.5 while you can reuse allot, this is also before allot of alternate classes and suppliments and the challenge rating system tends to undersell what a PC can do.

Description (minor spoilers): This is an exploration grind, but in the right homebrew hands much can be adapted to a fairy tale type campaign or a political campaign if you use the gazetteer on Brevoy. This was really good when it came out, it has suffered a bit with age.

Book 2 Rivers Run Red:

Written by: Rob McCreary

Page count: 98 counting the inside covers

Throw Away pages: 23 (forward, advertisements, gazetteer on a god that actually becomes less compelling as you read more about him and a story not directly useful to the adventure)

Golden Pages: 47 (reusable npcs, spells, reusable maps, monsters, extremely useful kingdom building system that while problematic provides a base foundation for several variant systems)

Cover price: $19.99

Price per page: $0.20

Modified price per page: $0.16 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 4.26 to 1

Our Rating out of 10: 8 (Very reusable, more so if you check in at kingmaker forum or buy supplements to kingdom building rules.)

Description (minor spoilers): The PCs found a kingdom and face some smaller threats. The original story is ok, what DM_Dudemeister did to this is generally considered superior and rightfully so. There are problems with this, but ultimately it’s a foundation any campaign can adapt and learn from and could be a well treasured tome for the homebrewing DM. Also Trollhounds…

Book 3 The Varnhold Vanishing:

Written by: Greg A. Vaughan

Page count: 98 counting the inside covers

Throw Away pages: 29 (covers, forward, advertisements, an wasteful gazetteer on iobaria which never relates back into the story and isn’t functional enough for a DM to make relevant and a story not directly useful to the adventure)

Golden Pages: 38 (reusable npcs, spells, reusable maps, monsters, new items, extra story hooks)

Cover price: $19.99

Price per page: $0.20

Modified price per page: $0.18 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 3.37 to 1

Our Rating out of 10: 5.5 Gives you a method to nerf liches, but there’s some filler here despite restricting the authors space with wasteful story pages and perhaps the least useful gazetteer I’ve come across for a campaign. There’s allot to love but its also hard to adapt and reuse, especially the generic spriggans in the beginning.

Description (minor spoilers): Our heroes sort of save an undersized colony and stop a lich. They also make friends with centaur allies. This was my favorite villain and my favorite core idea for a story. Running it changed my opinion somewhat as the story is a bit sparse and there’s tons about kingmaker that logically do not jibe. This has also aged poorly. That said by far and away my favorite villain in the AP.

Kingmaker comes with an asterisk. If you use it as an outline for a heavy homebrew and you make use of the reams of fan content on the boards it will be your best campaign. If you don’t allot will not make sense and fall flat. Great AP if you have the time to work it and are willing to color outside the lines quite a bit.

Friday, September 6, 2013

Recession Reviews: The Worldwound Incursion (Pathfinder AP 73)

by Frank Gori



Recession Reviews: The Worldwound Incursion

Times are hard. While the cost of a gaming book beats any trip to the theatre, our loved ones don’t always see things it that way. When you can spare the money, what products deserve your hard earned gaming dollars? Who balances enough crunch with the fluff to allow the frugal GM to recycle, after all the best games are the ones you can play over and over again without losing interest.

Today we take on the first installment of Wrath of the Righteous. Any publishers interested in having something reviewed in this format should email me a request at theflyingpincushion@gmail.com

Also, Last week we got a contact from Brandon Hodge about the recession review format, here's what he had to say "I really like the approach to reviews--value for page is a really cool meter. Keep it up, and, again, thanks for taking the time to review our stuff!!!"

Book 1 The Worldwound Incursion:

Written by: Amber E. Scott

Page count: 98 counting the inside covers

Throw Away pages: 21 (forward, advertisements, credits, and a story not directly useful to the adventure)

Golden Pages: 32 (reusable npcs, spells, reusable maps, monsters, new items)

Cover price: $22.99

Price per page: $0.23

Modified price per page: $0.21 = Cover price/pages + golden pages – throw away pages= modified price per page

Crunch to Fluff Ratio: 4.66 to 1

Our Rating out of 10: 8.5 very reusable

Description (minor spoilers): When I saw what was coming I was very close to cancelling my AP subscription. I downloaded the playtest for the Mythic Adventure Tiers and was NOT a fan. As a DM I already have trouble with the CR system as it doesn’t account for player experience. My players are all DMs and ex DMs with a decade or more gaming experience, they punch 3-4 CRs above their level consistently and rarely with casualties. As a DM I can put them on the ropes of a TPK with strong tactics but they always find a way out. Mythic Tiers just makes my job harder.

I fucking love this book. I am using an economic system here so the rating is as high as I can justify but I was close to giving the narrative when the PCs awaken a golden page ranking. Here’s the thing you need to appreciate about this AP your PCs start off as collateral damage in a greater conflict and rise up to be big heroes. All the tricks as a DM I use to make a player feel more heroic are here, from flawed allies they need to rescue to eventual minions, to a city in crisis and your PCs being the only real chance to save victory from the jaws of disaster.

Another good element here is that you can take this as a stand alone book with very little adjustment. It will take your PCs from 1st to 6th level and give them decent treasure and alliances but there is nothing that absolutely forces you into the next installment.

I’m not going to use the mythic Tiers. I’m not going to adjust this at all, my guys will beat it anyway, if it comes up I’ll throw them some extra treasure or potions or items to make up the difference but there is one certainty, I will run this book, the rest have a high bar to stand up to.