This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars, and its large black eyes betray a brooding menace.
GREAT WHITE WHALE, MYTHIC CR 17/MR 7
N Colossal animal (animal)
Init-2; Senses blindsight 120 ft., keen scent, low-light vision; Perception +13
AC35, touch 0, flat-footed 35 (-2 Dex,+35 natural, - 8 size)
Fort +21, Ref +9, Will +8
DR10/epic; Immune cold; Resist 20 fire
Speed swim40 ft.
Melee bite +28 (6d6+23 and grab/19-20, x3), tail slap +20 (3d6+11)
Space30 ft.; Reach30 ft.
Special Attacks capsize, colossal wave, constrict (6d6+23), engulf (DC 27, see notes),grab, mythic power (7/day, surge +1d10), smashing breach, swallow whole (4d6 acid, AC 27, hp 28)
Str56, Dex6, Con27, Int2, Wis 11, Cha 5
Base Atk +13; CMB +44 (+49 bull-rush); CMD52 (57 vs. bull rush, can’t be tripped)
Feats Critical Focus-M, Diehard, Endurance, Great Fortitude, Improved Bull Rush-M, Improved Critical (bite)-M, Iron Will, Power Attack-M, Staggering Critical
Skills Perception +13, Swim +42; Racial Modifiers +8 Swim
SQ hold breath, perfect specimen
Environment any oceans
Colossal Wave (Ex) By spending one point of mythic power, the mythic white whale may, as a standard action, use its tail to create an enormous wave on the surface of the ocean. All creatures and objects in the water in a 120 ft. cone are subject to a bull-rush combat maneuver. Ships in that area are subject to a capsize maneuver. The whale makes one combat maneuver roll and compares the results to each target in the area.
Engulf (Ex) By spending one point of mythic power, the mythic white whale can engulf creatures in its path as part of a standard action. It cannot make other attacks during a round in which it engulfs. It merely has to move over its opponents, affecting as many as it can cover. Targeted creatures can make attacks of opportunity against the whale, but if they do so, they are not entitled to a saving throw against the engulf attack. Those who do not attempt attacks of opportunity can attempt a Reflex save to avoid being engulfed—on a success, they are pushed back or aside (target’s choice) as the whalemoves forward. It can only engulf creatures or vehicles of Huge size or smaller. The whale may attempt to swallow whole all targets as a free action. If the whale fails to swallow whole, the target remains inside the belly of the beast, but does not take damage or gain the grappled condition. The save DC is Constitution-based.
Perfect Specimen (Ex) As the ideal of its kind, resources harvested from the remains of this mythic animal, such as its hide or blubber, are of the highest quality. A craftsman using these resources gains a +8 bonus to their craft check and the resulting item must be masterwork quality. The resources are generally worth 10 times as much as they would be from a common source.
Smash Breech (Ex) As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale’s space must make a DC 27 Reflex save or take 4d8+30 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.
Swallow Whole (Ex) A creature does not automatically free itself from the swallow whole or engulf with a natural 20 on a grapple check. Furthermore, it may, as an immediate action, attempt a new grapple maneuver to continue doing damage with its swallow whole ability if a creature it has swallowed deals damage to it.
Mythic great white whales are a thing of legend and myth, driving whalers and pirates mad with greed or fear. Even an experienced sailor may gaze on one with wonder, but always with a sense of dread. An ambitious captain make try and poach one for its top quality blubber and tough hide, but such hunting attempts often end in disaster.
While a generally docile creature, the mythic great white whale becomes a terror when roused. Small whaling fleets have been capsized with the flick of its tail, and it can crush whole ships in its powerful jaws. While these beasts don’t generally hunt humans, they have been known to swallow smaller ships entirely whole, digesting the remains over years. Salty sailors tell tales of men living in their cavernous stomachs for years on nothing but raw fish.