By Jeff Harris
This race came out of a certain Star Trek TNG episode and the quote "Ugly bags of mostly water." Alas some changes to the pending Celtris campaign setting meant that psionics just were not going to work, and as a consequence the psionitrix race fell to the the cutting laptop floor. However that does not mean the psionitrix must suffer in darkness.
For your reading and gaming pleasure, TFPC's blog presents, the Psionitrix.
Psionitrix
Table: Random Starting Ages
|
|||
Adulthood
|
Intuitive1
|
Self-Taught2
|
Trained3
|
75
years
|
+1d4
years (76-79 years)
|
+1d6
years (76-81 years)
|
+2d6
years (77-87 years)
|
1 This category includes barbarians, oracles, rogues, and
sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
Table: Random Height and Weight
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||||
Gender
|
Base
Height
|
Height
Modifier
|
Base
Weight
|
Weight
Modifier
|
Male
|
10
in. diameter.
|
+1d4
in. (11 in. - 14 in. diameter)
|
20
lbs.
|
+2d6 lbs.
(22 - 32 lbs.)
|
Female
|
9
in. diameter
|
+1d2
in. (10 in. - 11 in. diameter)
|
15
lbs.
|
+2d4 lbs.
(17 - 23 lbs.)
|
It is unknown how or when the
psionitrix first came to be, but given their suspected great longevity it is
likely in the distant past. Psionitrix
are can be mistaken for strange but normal crystal formation, as they often
live among their unintelligent counterparts.
It is exceedingly rare to come into contact with a psionitrix as they
avoid most organic humanoids. They will
normally only reveal themselves to other psionic beings, and even this is rare. Also, because of their unique physiology,
they do not build great cities or farm the land as other races do. Psionitrix tend to settle anywhere there is
abundant sunlight and few other intelligent creatures. Some go as far as to found their circles
among natural crystal formations to better disguise their presence from others,
and perhaps out of a strange sense of guardianship over their mindless cousins.
Physical Description Psionitrix are composed of many crystals radiating out from
their center in every direction creating a roughly spherical shape. Psionitrix
are made up of hundreds if not thousands of individual crystals both large and
small. They can be of any color, but most commonly they are clear or smoky gray
much like quartz. Psionitrix constantly
shine with an inner light and sparkle as if in sunlight even in complete
darkness. Because of their crystalline
nature psionitrix grow slowly and can live for hundreds of years.
Society Psionitrix society is quite different from many humanoid
ones. Because of their limited needs,
they usually live in natural caverns and crags or other secluded natural
locations. Normally these settlements,
called circles, are made up of between twenty and fifty individual
psionitrix. The circle is lead by the
eldest psionitrix, usually but not always, who is of a psionic class. This leader is referred to as the central,
and is supported by the inner circle, which is made up of the eldest from among
the protector, sculptor, scholar, and stonekin sub-circles. Each of these sub-circles is responsible for
a different aspect of psionitrix life.
Protectors defend the circle and its home territory. Sculptors ensure the circle has access to
sunlight and create any item a circle member might need. Scholars record the circles history, philosophies,
and often practice the Unseen Way or the Art.
Lastly the stonekin tend to the needs of the circles home territory and
its recourses, and the preservation of its natural state.
Relations Psionitrix tend to avoid contact with organic creatures,
however meetings do occur between them and humanoids. Dwarves do come across psionitrix in their
delving, and meetings between the two races seldom go well, as the dwarves
often mistake psionitrix for unintelligent but unique crystal, and harvest them
as such. Because of this, psionitrix
settle well away from dwarven populations and are suspicious of them as a
whole. Conversely other psionic races
and creatures find it somewhat easier to deal with psionitrix, as they are more
open and forthcoming with those who also practice the Unseen Way. Psionitrix are often on good terms with other
lawful or neutral beings whom also posses the earth sub-type.
Alignment and Religion Psionitrix tend towards neutrality, lawful neutral or true
neutral being most common, as their society is orderly but takes little notice
of the endless conflict between good and evil.
However psionitrix can be of any alignment as they show a range of
personalities and outlooks just as all sentient races do. Religion also varies but nature worship
(green faith) or worship of earth deities is most common.
Adventurers It is even rarer still to encounter a psionitrix as a lone
adventurer than it is to meet one at all.
Sadly when a psionitrix is found away from the circle it most often means
the circle is broken and its members dead.
Because of their social structure lone psionitrix feel the need to “fit
in” to a hierarchy and work towards common goals. Once a Psionitrix see’s their fellow
adventurers as their new circle, they tend to become quite attached and willing
to fight to defend them. It can take
quite some time for a psionitrix to accept organic circle mates, but their
loyalty is unyielding once they do so.
Names Psionitrix names when translated into spoken language tend
derive from the individual’s coloration and sub-circle. For example a luminescent green stonekin
circle druid might be called Jade Tender or Emerald Sheppard, where as a deep
blue protector fighter might be Bold Sapphire or Azure Everwatch.
Racial Traits
- +2 Intelligence, +2 Dexterity, +2 Wisdom, and -4 Strength: Psionitrix are smart, quick, and wise, but their small size and ectoplasmic limbs makes them weak.
- Aberration: Psionitrix are of the aberration (earth) subtype.
- Small: Psionitrix are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, a +4 size bonus on Stealth checks, and a +2 on Fly checks.
- Natural Levitation: Psionitrix have a natural fly speed of 40 ft. (good) If using ectoplasmic limbs to walk, their land speed is 20 feet.
- Vibration Sight: Psionitrix have tremor sense 60 feet.
- Naturally Psionic: Psionitrix gain the Wild Talent feat as a bonus feat at 1st level. If a psionitrix takes levels in a psionic class, he also gains the Psionic Talent feat as a bonus feat as well.
- Psionic Aptitude: When a psionitrix takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
- Alien Makeup: The strange appearance and nature of the psionitrix can affect the reactions of those nearby. A psionitrix takes a -2 to all charisma based skill check when dealing with non-psionic organic races.
- Photosynthetic: A psionitrix does not need to eat as organic creatures do, however in order to maintain their existence; a psionitrix must be exposed to sunlight for at least 3 hours each day. A psionitrix still must rest as normal to regain power points or spells and avoid fatigue.
- Ectoplasmic Limbs: Psionitrix have the ability to create humanoid limbs from ectoplasm, appearing as semi-transparent and often the same color as the psionitrix. As long as the psionitrix has at least one power point in reserve they may create up to two limbs in any combination they wish. These limbs remain unless destroyed or the effect is ended by the psionitrix. Additionally if the psionitrix spends one psionic strength point they may create an entire humanoid frame from ectoplasm, this ectoplasmic body lasts for one hour. This duration can be extended for one more hour per additional psionic strength point spent. The psionitrix’s ectoplasmic limbs and frame are ectoplasmic psionic constructs and follow all the rules and restrictions of such.
- Crystal Body: Because psionitrix are of a crystalline nature, they gain natural armor +4 but also are vulnerable to sonic damage. Psionitrix are also subject to spells, spell-like abilities, and special abilities that specifically affect stone or crystal. Also due to a psionitrix’s crystal nature they have a natural slam attack of 1d3+Strength, this slam is considered bludgeoning and piercing damage and a crit range of 20x2.
- Languages: Psionitrix do not communicate as organic beings do, as among themselves they use a complex series of lightning fast flashes to convey ideas. They however also have natural telepathy and may communicate with any intelligent creature that posses language within 100 ft. of themselves.
Psionitrix Racial Feats:
Crystal Armory (Combat, Psionitrix)
Some psionitrix have learned that
their own bodies are the best weapon of all.
Prerequisites: BAB+1, Str 12, Psionitrix
Benefit: This feat allows you to as a
standard action create weapons directly from the crystal of your body. Creating a weapon in this way does not
provoke attacks of opportunity. By
spending one psionic strength point you may sculpt from your body any melee
weapon you are proficient with. The
weapon is part of your body and remains in its current from until destroyed or
the effect is ended. The weapon is in
all ways identical to the normal version of the same weapon save that any
sunder damage taken by the crystal weapon is subtracted from your hit points
and do not add to your weight carried for the purposes of encumbrance. The weapon created has the hardness, hit
points, and special affects/restrictions of common crystalline weapons. The weapon is size small, and
follows all normal rules regarding applying feats, applying spell/psionic
effects, reach, and combat maneuvers. Even
if the weapon created can normally be thrown, (such as a dagger), you may not
use it as a thrown missile weapon unless you have the crystal missiles feat. You
may manifest a weapon in your “off hand” in this way as well, and suffer all
penalties for doing so and apply all feats normally.
Crystal Missiles (Combat,
Psionitrix)
The hard and sharp crystals of
your body make excellent projectiles, and you have learned to use them as such.
Prerequisites: BAB +1, Psionitrix, Dex 12,
Psionitrix
Benefit: You have learned through long hours of practice to sacrifice
a little of yourself to create thrown missile weapons or ammunition from your
crystalline body. You may create any
missile weapon ammunition or thrown weapon you a proficient with, and do not
need to have limbs to wield it normally.
Because these missiles are created from the crystal of your body, they
have the hardness, hit points, and special affects of common crystalline
weapons and ammunition. Each time you use this feat you take one
point of damage and in exchange receive 10 thrown missile weapons or
arrows/bolts/sling bullets that you may use normally. These projectiles function in all ways like a
normal weapon of the type, including provoking attacks of opportunity when
appropriate, reload times, and applying feats or spell/psionic effects. When using bow, crossbow, and sling type
weapons, only the ammunition is created from your substance. All missiles
created using this feat appears to fire directly from your body without need
for a visible launcher or limb to throw them.
It should be noted that in the case of thrown weapons that may be used
in melee, you must have the crystal armory feat in order to use them in that
way. You may automatically apply your
strength modifier to arrows and sling bullets as if fired by a mighty weapon
keyed to your current strength score.
Advanced Ectoplasmic Limbs (Psionic,
Psionitrix)
Varied and wondrous are the forms
of nature, and you have mastered the art of sculpting your ectoplasmic limbs
into more than just humanoid arms and legs.
Prerequisites: One other psionic feat, Int 12, Psionitrix
Benefit: You may create two tentacles, two clawed or taloned
limbs, a tail, a fanged maw, a horned head, two pincers, or four hoofed
legs. These limbs follow all the same
rules as normal ectoplasmic constructs, but do grant you the corresponding
natural attack or attacks for the limb(s) created; the damage is that of a
small creature.
Advanced Ectoplasmic Body (Psionic,
Psionitrix)
Your control over hour ectoplasmic
from surpasses all others, as you can craft a body to mimic nearly any organic
creature.
Prerequisites: Advanced Ectoplasmic Limbs, Int 14, Psionitrix
Benefit: Using this feat when you create an entire
ectoplasmic body, that body may be of any type, such as quadruped or
serpentine, or in a combination of body types to form a hybrid. Additionally if you spend 2 psionic strength
points instead of one the ectoplasmic form you create allows for forms as per alter self. Maintaining this ectoplasmic form requires
you to spend 2 psionic strength points per hour instead of one.
Solar Meditation (Psionic,
Psionitrix)
The sun is more than just sustenance
to you, absorbing its rays can restore your psionic strength as well.
Prerequisites: Two other psionic feats, Int or Wis 16, Psionitrix
Benefit: During the three hours each day you absorb sunlight
as others eat meals, you gain not only sustenance as normal, but also twice
your class level or hit die worth of psionic strength points, up to your normal
max. You receive a third of this total
pool rounded down at each “meal” during the course of the day. Unless denied sunlight specifically during a
given part of a day this repast occurs when others break trail bread and chew
jerky.
Solar Channeler (Psionic,
Psionitrix)
You have learned the coveted
secret of using the solar energy within you as a potent weapon.
Prerequisites: Solar Meditation, Int or Wis 18
Benefit: A number of times equal to 3+ your manifestor stat
bonus per day you may unleash some or all of the psionic strength points you
have received from your “meals” as a ray of yellow flame. This ray deals 1d4 fire damage per psionic
strength point spent and affects creatures that are sensitive to light as if it
were bright sunlight. This ray has a
range of 30 ft. and requires a ranged touch attack. Through the solar meditation feat these point
are built up over the course of a full day, and you may not use psionic
strength points not gained from solar meditation in this way. Also you may only spend points you have
already added back to your total, this pool should be noted separately, but you
still may use these psionic strength points normally if you wish.
Deep Crystal Body (Psionic,
Psionitrix)
Your crystalline body channels
psionic energy easily as you are made of what organics call deep crystal.
Prerequisites: Crystal armory, crystal missiles, power point
reserve of 4 or greater
Benefit: Your slam attack and all weapons you create from
your body function as the deep crystal special material.
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