Image by spasmaticgonads and taken from www.DeviantArt.com
Candarian Demon
With
massive horns and claws, this creature seems to display a constant cocky grin.
Its wild eyes shine with malice.
CANDARIAN DEMON CR 5/MR 2
CANDARIAN DEMON CR 5/MR 2
XP
1,600
CE Medium
outsider (chaotic, demon, evil, extraplanar, incorporeal, mythic)
Init +7; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 18, touch 18, flat-footed 15 (+5
deflection, +3 Dex)
hp 57 (5d10+30)
Fort +3, Ref +7, Will +9
Defensive Abilities incorporeal,
natural invisibility; DR 5/epic; Immune electricity, poison; Resist acid 10, cold 10,fire 10; SR 17
OFFENSE
Speed fly 40 ft. (good)
Melee incorporeal touch +8 (1d2 Wisdom
damage)
Special Attacks mythic power (2/day, hollow
soul (DC 19), surge +1d6), plant possession
STATISTICS
Str --, Dex 17, Con 14, Int 15, Wis 17, Cha 20
Base Atk +5; CMB +8; CMD 18 (can’t be
tripped)
Feats Improved Initiative, Iron Will, Ability
Focus (curse)
Skills Bluff +13, Fly +11, Intimidate
+13, Knowledge (nature) +10, Knowledge (planes) +10, Perception +11, Sense
Motive +11, Stealth +11,
Languages Abyssal, Celestial, Common,
Draconic; telepathy 100 ft.
ECOLOGY
Environment any forest
Organization solitary, pair, band (3-6)
Treasure none
SPECIAL ABILITIES
Hollow Soul (Su) Damage-contact
(curse); save Will DC 19; effect shaken plus 1 Wisdom drain per
round (see below); cure 3 consecutive
saves. This is a fear effect. The save DC is Cha-based.
A creature who dies from Wisdom damage while under the effects of this
curse is immediately transformed into a dread
ghoul1 with DR 5/slashing. Furthermore, a new candarian demon is
summoned as if by a gate spell and
immediately gains the benefits of a magic
jar spell possessing the ghoul.
Candarian demons can only bestow this curse by dealing hit point damage
with a physical attack with their plant possession ability or while possessing
a ghoul as a result of this curse. It costs the candarian demon 1 mythic power
to apply the curse.
Plant Possession (Sp) A candarian demon
can possess plants as if using animate
plants at CL 13. While using this ability, their essence is imbued into the
plants as if under the effects of magic
jar.
These
invisible terrors enjoy toying with their prey before striking. First they try
and lure an easy victim into an area thick with vegetation and attack them with
plant possession. They’ll let the prey live and follow it as it returns to other
areas with more prey. Only when it thinks it has the advantage will it continue
to drain the victim until it becomes a ghoul with a new candarian demon ally.
Once
unleashed on the world, these demons are difficult to destroy or return to the
Abyss. They make cleaver use of their abilities to attack only small groups
until they can build up their forces.
1 – Advanced Bestiary. Copyright 2004, Green
Ronin Publishing, LLC