By Scott
Bingham
Greetings readers and gamers alike! This is the Flying Pincushion and
this is Scott with the Fine Line. Now last week’s piece was familiar ground for
me, favored terrain if you will, as I am a huge fan of Firefly and love those
fantastic 14 episodes of glorious geekdom. That being said there are several
movies that are among the “classics” that I have never seen before and still
many more books falling into the same category that I have never read. The Last
of the Mohicans is not to be found amidst the vast collection of novels and
films that have crossed the threshold between my eyes and my brain and finally
down to my heart. So as I searched among the Drama section of the movie store
and picked out an old, beaten dvd case to rent for the evening I didn’t know
what to expect. My limited contact with the film had only been through the
soundtrack and from what others had said concerning the movie. For this week’s
piece I will refer to the 1992 version of the film as I have yet to track down
a paperback copy for some nighttime reading.
The story follows three party members, Hawkeye our main hero and the
leader of the group, Chingachgook the last surviving chief of the Mohicans, and
Uncas the son of Chingachgook. According to his backstory Hawkeye is the
adopted son of Chingachgook and step brother to Uncas. Every decision that is
made as far as the party’s actions are concerned follow the will of Hawkeye.
Hawkeye wants to escort the pretty ladies, the party escorts the pretty ladies.
Hawkeye wants to step up and speak out on behalf of the frontiersmen, the party
stays at the fort and helps where they can. Hawkeye leaves Uncas and
Chingachgook behind for a moment to try a diplomatic exchange for his love
interest and manages to save her from a fiery demise. All throughout the film
it’s all about Hawkeye, Hawkeye, and more Hawkeye.
Hold on tightly now. There be spoilers ahead.
We now fast forward to the end of the movie. Chingachgook is standing on
the edge of a cliff looking off into the distance and saying a few words on
behalf of his fallen son Uncas. He bears some beautiful words that go something
like this…
“Great Spirit, Maker of All Life. A warrior goes to you swift and
straight as an arrow shot into the sun. Welcome him and let him take his place
at the council fire of my people. He is Uncas, my son. Tell them to be patient
and ask death for speed; for they are all there but one - I, Chingachgook -
Last of the Mohicans.”
Wait what now? Color me all
sorts of surprised. The movie is called The
Last of the Mohicans. This story isn’t about Hawkeye’s love for Cora or
about all of the awesome things he did and said. This is Chingachgook’s story.
It’s about him. His people are all
gone, dead and passed away from the land. They have gone to the other side and
await the last child of the Mohican people. Uncas was among the only two
Mohican’s left alive and he fell by the hand of Magua, leaving his father to
bear the weight of their peoples’ extinction.
I will admit that I felt the
teensiest bit of satisfaction when those words left Chingachgook’s mouth. It
must have been like a slap in the face to Hawkeye, the adopted son, the hero.
Surely he could be considered a Mohican. He was raised by Chingachgook, he was
brother to Uncas, speaks the Mohican tongue, and lives by their ways. And yet
Chingachgook says simply that he, the father, the old worn warrior, the
follower, is the last. This is what’s
important, this is what we can learn
from.
Our players are important. We’ve
covered that last week when the crew of Firefly was discussed and the worth our
players have to our stories. They are the heroes, they are the victors, they
are the driving force to see the end of their own epic. But.
And there it is. The challenge. The change. The hesitation. The moment
that I as a Game Master tell myself, “I want to push myself and my players. I
want to try something new.”
What if we run our players through a story that isn’t about them? Yes
they make the decisions and yes they fill the role of protagonist but what if
it isn’t their story? Hawkeye did a phenomenal job as the party leader. He made
tough decisions and pushed his party through some difficult fights. He swept
Cora off of her feet and rescued her from the Hurons. He did so much to see his
party succeed and yet the purpose, the meaning, the end goal of the story wasn’t about him.
It was about Chingachgook. Chingachgook was the last of his people.
Whilst Hawkeye was getting some loving and scoring some points with his
seduction checks Chingachgook was likely sitting quietly with his son Uncas
relating to him the stories of their people. He must have been singing the
songs of their race in far off hopes that one day their people might live on
through the seed of his son. And in the end as he prayed standing alongside
Hawkeye on that cliff side Chingachgook really was alone. This was his story
and Hawkeye was simply a smaller piece of the unseen puzzle.
So there’s the challenge, the push that will separate the strong from the
truly creative. The story doesn’t always have to be about our players. Yes the
game must be personalized and yes the players must feel involved and care about
the outcome. But what about when it’s not about them? Just how much depth do I
as a Game Master possess when the story is about more than my players? What
will they learn when all is said and done? What is the overall picture?
Hawkeye did his part as the leader and remained a strong role throughout
the story but I learned more from Chingachgook the quiet old warrior as he
stood alone on the mountain. In his sadness and grief the full weight of the
fate of his people comes crashing down upon his shoulders, a weight far too
grievous to bear and yet one that must be borne alone.
This is what will be remembered. This is the mark left upon me as a
storyteller. Our players matter.
But.
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