We all love Lovecraft. It doesn’t matter if you hate him,
hate his writing and ideas, and raise your fist to uncaring universe cursing
his name, in reality you love Lovecraft. That is the twisted power of his art.
But what is it that we think of first when the man’s name is conjured?
We think of tentacles. We think of Cthullu. We think of the
1930s. If we’re really deep in the know we think of the Elder Sign or the King
in Yellow. We imagine the trappings of his fiction. The aesthetic he created.
But that’s not the point of Lovecraft.
It never was.
Putting tentacles on an alien isn’t Lovecraftian in the same
way that filling a pillow with feathers doesn’t make it a bird. Cosmic horror
of the kind that HP so beautifully crafted is about tapping into things beyond
comprehension, forces so vast and alien that the mind refuses to even try and understand.
It’s about unstoppable forces. It’s about looking into the eye of the hurricane
and knowing that deep down there is no hope. You can only cower or try and
postpone it for a little while longer.
That is the truest essence of his work. And the one that needs to be explored far
more than 1930s tentacles.
So how does one do that? How do you tap into the Cosmic part
of the cosmic horror? Well the first step is to look at the scope of the forces
you’re dealing with. Because despite what you may think, Lovecraft didn’t write
about Good Vs Evil. He wrote about the stalling tactics that both good and evil
would use against things that neither side could defeat. A Lovecraftian horror
is something that even the “Forces of Evil” will rise to fight against. Despite
the fact that they will fail.
Because failure is guaranteed. At least ultimately. These
are forces which create realities to lock them away, beasts from before there
were names chained within the hearts of stars. When whole worlds are used to
bind these creatures what exactly do you do? And the part about Lovecraft’s
work that so thrills and captivates me personally is that there is no answer to
that question. His heroes shrug their shoulders in confused despair.
So in the hope of justifying my title, I’m going to take
something and look at it through a Lovecraftian lens. Let’s take something good
and make it terrifying.
Of course I’m talking about love.
We have our protagonists, our Player Characters. As time
goes on they have good luck. Strange good luck. The kind of luck that does seem
possible. Twisted coincidences that always seem to fall in their favor. Bizarre
gifts thrusts into their hands by glassy eyed strangers. Small things you could
spread over a session or an entire campaign. Let them know that they are loved
but something beyond them.
Your paladins and clerics may even view it as a mark of
favor from their god. And at that point is where you start to take it to the
next level. If their god is good have undead refuse to attack them, or bow low
and whisper declarations of love and devotion. If they worship an evil god have
that love bubble up in other places that seem wrong.
That is the trick with this, to show in little ways that
it’s wrong. That something strange is brewing and that they are the focal
point. The players are loved by something beyond them, something that hungers
for them, something that can shape reality. And let them slowly taste of this
thing, and when they confront it make sure they understand that this thing will
change reality, that it has powers far beyond any they handle.
Now that’s the bulk of my message, but I offer this little
trifle for those that seek crunch here. A drawback.
Unearthly
Prize
Somehow
you have attracted the attention of something horrible from a distant plane.
They seek to please you in strange and terrible ways.
Effect: Your aura is tainted by strange
forces. For the purposes of detection spells you count as a Chaotic Evil
outsider.
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