by Jeff Harris
male half-thawn cave creature troll barbarian 2
Description: Grendel is a twisted and awful creature to behold. The blood of thawn, hag, and troll mixing do
little to make him physically beautiful to any.
His body is malformed and lop sided, however his miss treatment and the
rage it fuels make him terribly strong and resilient. His massive hands end in jagged claws, and
sharp fangs unevenly fill a maw that suffers a severe under bite. Grendel wears little more than a tattered
loin cloth and uses a filthy moth eaten quilt as a cloak.
Grendel CR 6
NE Large humanoid (giant, cave creature, troll, thawn)
Init +2; Senses blindsight 60 ft., darkvision 60 ft., low-light vision,
scent; Perception +6
Aura Repulsive appearance 30 ft.
===== Defense =====
AC 16, touch 11, flat-footed 16; (Dex +2, natural +7, size -1)
hp 81 (4d8+28, 2d12+15); regeneration 2 (acid and fire)
Fort 14, Ref 3, Will 2
Defensive Abilities uncanny dodge
===== Offense =====
Spd 40 ft., Climb 20 ft.
Melee Claws +14/+14 (1d8+8), Bite +12 (1d4+4)
Ranged Rock +6 (1d6+8),
Space 10 ft.; Reach 10 ft.
Special Attacks Rage 11 rounds/day, Rend (1d8+12)
===== Tactics =====
Before Combat Grendel always attacks at night, and uses the dark to pick
off individuals. Grendel seeks to use
his unusual stealth to separate his target from help.
During Combat Grendel always enters rage on the first round of combat, and
then targets the unfortunate soul whom he has stalked and hopefully cut off
from aid. Grendel attempts to kill
targets one at a time, if attacked by more than one foe, he rips chunks from
the walls or hurls furniture or other objects as missiles to keep multiple foes
at bay. If in melee with more than one
foe Grendel uses his knockdown rage power.
Morale Normally Grendel fights to the death, however if he fails two
consecutive saves when shown his own reflection, he flees regardless of the
progress of the battle.
Base Statistics Grendel’s base statistics have been modified to reflect
the effects of the barbarian rage class ability. Normally Grendel has Strength
22, Constitution 20, AC 18, and Will +0
===== Statistics =====
Str 26, Dex 14, Con 24, Int 6, Wis 8, Cha
Base Atk +5; CMB +14 CMD
Feats Stealthy, Multi-attack, Nightstalker.
Skills Acrobatics +6, Climb +12, Perception +6, Stealth +6 (+12 in
shadows or darkness), Survival +3, Swim +12
SQ fast movement, knockdown (rage power), light blindness, silent
Other Gear: Golden dragon mead horn.
===== Special Abilities =====
Repulsive appearance (Ex): Grendel
finds his appearance disturbing as do other intelligent begins whether out of
revulsion or pity. As such, Grendel wears a heavy cloak or otherwise obscures
his countenances when not engaged in combat. All creatures with an intelligence
of 1 or greater within 30 feet of Grendel must make a DC 15 Will save or be sickened
for 1 round. This repulsion is all the more severe when Grendel sees his own
reflection. Should Grendel be confronted with his own reflection (such as being
presented with a mirror) he must make a DC 15 Will save or be sickened for 1d4+1
rounds. However at the end of this
effect if Grendel is still conscious he will automatically go enraged even if
he has exhausted his total rounds of barbarian rage for the day. If this is the case then the rage lasts 1d4+1
Blindsight (Ex): A cave creature can discern objects and creatures
within 60 feet regardless of concealment. It usually does not need to make Perception
checks to notice creatures within range of its blindsight. A silence spell
negates this ability and forces the cave creature to rely on the base
Light Blindness (Ex): When abruptly exposed to bright light (such a lightning
bolt in a dark room), a cave creature is blinded for 1 round. When
operating in an area of continual bright light (such as daylight or a daylight
spell), the cave creature takes a –1 circumstance penalty on all attack rolls,
saves, and checks.