Grendel
male half-thawn cave creature troll barbarian 2
Description: Grendel is a twisted and awful creature to behold. The blood of thawn, hag, and troll mixing do little to make him physically beautiful to any. His body is malformed and lop sided, however his miss treatment and the rage it fuels make him terribly strong and resilient. His massive hands end in jagged claws, and sharp fangs unevenly fill a maw that suffers a severe under bite. Grendel wears little more than a tattered loin cloth and uses a filthy moth eaten quilt as a cloak.
Grendel CR 6
NE Large humanoid (giant, cave creature, troll, thawn)
Init +2; Senses blindsight 60 ft., darkvision 60 ft., low-light vision, scent; Perception +6
Aura Repulsive appearance 30 ft.
===== Defense =====
AC 16, touch 11, flat-footed 16; (Dex +2, natural +7, size -1)
hp 81 (4d8+28, 2d12+15); regeneration 2 (acid and fire)
Fort 14, Ref 3, Will 2
Defensive Abilities uncanny dodge
===== Offense =====
Spd 40 ft., Climb 20 ft.
Melee Claws +14/+14 (1d8+8), Bite +12 (1d4+4)
Ranged Rock +6 (1d6+8),
Space 10 ft.; Reach 10 ft.
Special Attacks Rage 11 rounds/day, Rend (1d8+12)
===== Tactics =====
Before Combat Grendel always attacks at night, and uses the dark to pick off individuals. Grendel seeks to use his unusual stealth to separate his target from help.
During Combat Grendel always enters rage on the first round of combat, and then targets the unfortunate soul whom he has stalked and hopefully cut off from aid. Grendel attempts to kill targets one at a time, if attacked by more than one foe, he rips chunks from the walls or hurls furniture or other objects as missiles to keep multiple foes at bay. If in melee with more than one foe Grendel uses his knockdown rage power.
Morale Normally Grendel fights to the death, however if he fails two consecutive saves when shown his own reflection, he flees regardless of the progress of the battle.
Base Statistics Grendel’s base statistics have been modified to reflect the effects of the barbarian rage class ability. Normally Grendel has Strength 22, Constitution 20, AC 18, and Will +0
===== Statistics =====
Str 26, Dex 14, Con 24, Int 6, Wis 8, Cha 4
Base Atk +5; CMB +14 CMD 26
Feats Stealthy, Multi-attack, Nightstalker.
Skills Acrobatics +6, Climb +12, Perception +6, Stealth +6 (+12 in shadows or darkness), Survival +3, Swim +12
Languages Giant
SQ fast movement, knockdown (rage power), light blindness, silent hunter,
Other Gear: Golden dragon mead horn.
===== Special Abilities =====
Repulsive appearance (Ex): Grendel finds his appearance disturbing as do other intelligent begins whether out of revulsion or pity. As such, Grendel wears a heavy cloak or otherwise obscures his countenances when not engaged in combat. All creatures with an intelligence of 1 or greater within 30 feet of Grendel must make a DC 15 Will save or be sickened for 1 round. This repulsion is all the more severe when Grendel sees his own reflection. Should Grendel be confronted with his own reflection (such as being presented with a mirror) he must make a DC 15 Will save or be sickened for 1d4+1 rounds. However at the end of this effect if Grendel is still conscious he will automatically go enraged even if he has exhausted his total rounds of barbarian rage for the day. If this is the case then the rage lasts 1d4+1 rounds.
Blindsight (Ex): A cave creature can discern objects and creatures within 60 feet regardless of concealment. It usually does not need to make Perception checks to notice creatures within range of its blindsight. A silence spell negates this ability and forces the cave creature to rely on the base creature’s senses.
Light Blindness (Ex): When abruptly exposed to bright light (such a lightning bolt in a dark room), a cave creature is blinded for 1 round. When operating in an area of continual bright light (such as daylight or a daylight spell), the cave creature takes a –1 circumstance penalty on all attack rolls, saves, and checks.
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