Monday, September 23, 2013

Monster Monday's: Grendal's Mother

by Frank Gori

I love Beowulf, aside from being the oldest example of a written tale in english, its also a rather good one. We see a culture's idea of a hero, and later their ideal of an elder king. We see the things that culture fears and values and its very fantasy RPG.

There's a bit of a controversy with Grendal's mother check our wikipedia for more on that...





In her natural form Grendal’s mother appears to be a repulsive mix of Green Hag and Thawn. Unfortunately few men have the mental fortitude to see her as such and she appears to be a lovely Dryad or Nixie.

Hag Thawn CR 7
XP 3,200
NE Medium Monstrous Humanoid
Init +5; Senses darkvision 60 ft. ,; Perception +17
Aura Pheromones (60 ft., DC 20 fort counts as a poison, failure makes victim mentally pliable -6 to will saves)

----- Defense -----
AC 19, touch 11, flat-footed 18 (+8 Nat, +1 Dex)
hp 95 (12d10+24);
Fort +8, Ref +9, Will +9
Immune poison; SR 16
Weaknesses repulsive

----- Offense -----
Speed 30 ft., swim 30 ft.
Melee 2 claws +16 (1d4+4 plus weakness),
Spell-Like Abilities (CL 12th)
Constant—pass without trace, tongues, water breathing
At will—alter self, dancing lights, ghost sounds, haunting mists, invisibility, silent image
3/day— charm person, deep slumber
1/day—Aqueous Orb, Hallucinary Terrain, Rain of frogs

----- Statistics -----
Str 19, Dex 12, Con 14, Int 15, Wis 13, Cha 6
Base Atk +12; CMB +16; CMD 27
Feats Alertness, Blind Fight, Combat Casting, Great Fortitude, Improved Initiative, Throw Anything,
Skills Climb +13, Craft (traps) +23, Intimidate +13, Perception +17, Stealth 17(+21 amid mud or rocks), Survival +11, and Swim +29; Racial Modifiers +6 Craft (traps), +4 Stealth amid mud or rocks
Languages Aklo, Common, Giant
SQ mimicry

----- Special Abilities -----
Mimicry (Ex) A thawn hag can imitate the sounds of almost any animal found near its lair.
Repulsive (Ex) Thawn hags find the appearance of themselves and others of their kind revolting. As such, most wear heavy cloaks or otherwise obscure their countenances. All thawns within 30 feet of an uncloaked thawn must make a DC 15 Will save or be sickened for 1 round. This repulsion is all the more severe when a thawn sees its own reflection. Should a thawn hag be confronted with its own reflection (such as being presented with a mirror) it must make a DC 15 Will save or be sickened for 1d4+1 rounds.
Weakness (Su) A thawn hag's claws sap strength from those she strikes. Each time a thawn hag hits a foe with her claw attack, the victim takes 2 points of Strength damage unless he resists the weakness with a DC 16 Fortitude save.

 

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