from American Magee's Alice
March Hare
This creature resembles a cross
between a large white hare and a small man.I carries a short sword in one hand
and is examining a pocket watch in the other.
XP 4,800
TN Small fey Init +7; Senses low-light vision, scent; Perception +15
DEFENSE
AC 23, touch 19, flat-footed 12
(+7 Dex
, +1 dodge, +3 natural, +1 size, armor +1)
hp 42 (4d6+3d8+14) Fort +6, Ref +16, Will +10 Defensive Abilities evasion, improved evasion, natural invisibility, supernatural speed, uncanny dodge; DR 5/all Weaknesses slow susceptibility OFFENSE Speed 120 ft., Burrow 60 ft., Climb 20 ft. Melee +2 cold iron short sword +15 (1d4+2/19–20) and bite +13 (1d3/20) Ranged mw shortbow +14 (1d4 +poison and or sneak) Special Attacks sneak attack +3d6
Spell-Like Abilities
(CL 6th; concentration +8)
1/day—dancing lights, flare (DC
12), levitate, shatter (DC 14), ventriloquism (DC 13)
STATISTICS
Str 10, Dex 24, Con
15, Int 15, Wis 17, Cha 16
Base Atk +5; CMB +0; CMD 18 Feats Crane Style, Crane Wing, Deflect Arrows, Dodge, Improved Unarmed Strike, Mobility, Spring Attack, Weapon Finesse Skills Acrobatics +18 (+50 jump), Bluff +10, Craft (traps) +9, Disable Device +14, Disguise +7, Escape Artist +18, Perception +14, Sense Motive +10, Sleight of hand +12, Spellcraft +6, Stealth +21, Survival +8, Use Magic Device +12 Languages Aklo, Common, Sylvan SQ poison use, ki pool 4 points
TACTICS
March uses haste before combat when possible and
opens combat with a volley of poisoned arrows. When facing a group he prefers
taking out any obvious spellcasters as he is confident in his crane wing and
deflect arrows defenses against more mundane attacks. Since silver and cold
iron cannot be combined he effectively has DR 5 all.
After firing four poisoned arrows he will close
in melee using his movement, invisibility, and spring attack to catch folk
flat footed and gain extra damage from his sneak attacks. Between mobility,
crane wing, and his acrobatics he is unconcerned with attacks of opportunity.
If cornered he’ll try use ki for extra attacks if
he thinks he can win, if he doesn’t like the odds and has been reduced to 15
hit points or less he will attempt to jump away and then go to using his
burrow or climb speed.
SPECIAL
ABILITIES
A quickling is invisible when motionless. It
loses this invisibility and remains visible for 1 round in any round in which
it takes an action other than a free action.
A quickling moves with incredible speed. Save for
when it remains motionless (at which point it is invisible), the quickling’s
shape blurs and shimmers with this speed, granting it concealment (20% miss
chance). In addition, this ability grants the quickling evasion and uncanny
dodge (as the rogue abilities of the same names).
A natural lycanthrope's bite attack in animal or
hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15
negates). If the victim's size is not within one size category of the
lycanthrope, this ability has no effect.
In any form, natural lycanthropes can communicate
and empathize with animals related to their animal form. They can use
Diplomacy to alter such an animal's attitude, and when so doing gain a +4
racial bonus on the check. Afflicted lycanthropes only gain this ability in
animal or hybrid form.
At 3rd level, a ninja learns to cover her tracks,
remain hidden, and conceal her presence. The DC to track a ninja using the
Survival skill increases by +1. In addition, her training gives her a +1
insight bonus on Disguise skill checks and on opposed Stealth checks whenever
she is stationary and does not take any action for at least 1 round. Every
three levels thereafter, the increase to Survival DCs and the bonuses on
Disguise and opposed Stealth checks increase by 1.
A quickling that succumbs to a slow effect
loses its supernatural speed ability and is sickened as long as the effect
persists. This sickened condition persists for 1 round after the slow
effect ends.
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ECOLOGY
Environment
temperate forests
Organization solitary or with the occasional merc band
Treasure NPC gear (blue whinnis poison [4 doses], +2 cold iron Small short sword, alluring pocketwatch of punctuality, Cloak of resistance +2, slippers of spiderclimb, mw studded leather armor, mw shortbow)
Organization solitary or with the occasional merc band
Treasure NPC gear (blue whinnis poison [4 doses], +2 cold iron Small short sword, alluring pocketwatch of punctuality, Cloak of resistance +2, slippers of spiderclimb, mw studded leather armor, mw shortbow)
Legends say the March Hare once witnessed a fey
lord doing something terrible and the quickling tried to use that knowledge to
blackmail said lord. The lord destroyed the quickling and cursed that when it reformed
(as fey do when they are killed in the first world) it would do so with the curse
of lycanthropy. Having a twisted sense of humor the lord killed a rabbit and
used its essence to merge with the quickling thus March Hare was born.
The quickling doesn’t remember anything from before
becoming a were rabbit but his nature is less cruel and more controlled then
his peers. He has been used as an assassin and herald for various powerful fey
over the years, most recently the Red Queen who controls a fey realm called
wonderland.
She bought his service with a magical watch that
not only keeps time but demands timeliness.
Alluring Pocketwatch
of Punctuality
Aura moderate transmutation; CL 5th
Slot none; Price 16,000 gp; Weight 1 lb.
Description
A diamond studded platinum pocketwatch with a glass hourglass filled with mercury. The wearer of this fine timepiece gains a +4 bonus to Charisma and a hyper awareness of the time. The wearer may cast haste, expedious retreat, and dimension door once a day. If the wearer makes any time commitments they must make a fortitude save everey minute they are late or become sickened.
Construction
Requirements craft wonderous item, dimension door, eagle's splendore, expedious retreat, haste; Cost 8,000 gp
Aura moderate transmutation; CL 5th
Slot none; Price 16,000 gp; Weight 1 lb.
Description
A diamond studded platinum pocketwatch with a glass hourglass filled with mercury. The wearer of this fine timepiece gains a +4 bonus to Charisma and a hyper awareness of the time. The wearer may cast haste, expedious retreat, and dimension door once a day. If the wearer makes any time commitments they must make a fortitude save everey minute they are late or become sickened.
Construction
Requirements craft wonderous item, dimension door, eagle's splendore, expedious retreat, haste; Cost 8,000 gp
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