As we kick off Hamlet week here at The Flying Pincushion, I’m reminded of why this is my favorite of Shakespeare’s plays. Hamlet isn’t given a clearly good or evil option, he is left to pick between the lesser of two evils. Does he let his father go unavenged? Does he kill his uncle on the word of a ghost and potentially hurt his mother without cause?
He struggles with his choices and attempts to gain more information to make a choice which of course makes the situation more of a nightmare ending (spoiler alert) with everyone dead.
This monster is inspired by Hamlet’s father who is also Hamlet, I hope you enjoy.
This once proud king is caught in a horrible state of decay and his eyes glow red with rage. His face is a grimace and his presence a commanding one
LE Medium undead
Init +7; Senses darkvision 60 ft., sense murderer; Perception +13
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 76 (9d8+36)
Fort +7, Ref +6, Will +7
DR 5/slashing; Immune cold, undead traits; SR 17
Speed 30 ft.Spell-Like Ability (CL 8th)
Melee 2 claws +14 (1d8+7 plus grab)
Special Attacks baleful shriek, constrict (1d6+7)
3/day—murderous command, charm person, cause fear
1/day—ray of enfeeblement, hold person
Str 24, Dex 17, Con —, Int 7, Wis 12, Cha 19
Base Atk +6; CMB +13 (+17 grapple); CMD 26
Feats Cleave, Improved Initiative, Power Attack, Step Up, Weapon Focus (claw)
Skills Intimidate +16, Perception +13
SQ reason to hate
Avenge Me (Su)
The slain regent may impart his Reason to Hate to a willing member of his bloodline for a period of 48hrs. This grants his heir haste and the profane bonus when confronting the killer. If the chose heir fails in this mission the heir will die unless they succeed in a DC 22 fortitude save. On death the heir rises again as a normal revenant to aid its royal counterpart.
While the heir is active the Royal Revenant is temporarily incorporeal. If the heir succeeds the Royal Revenant may bestow a permanent +1 bonus to any attribute it chooses.
Once every 1d4 rounds, a revenant can shriek as a standard action. All creatures within a 60-foot spread must make a DC 18 Will save or cower in fear for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.
A revenant’s existence is fueled by its hatred for its murderer. As long as the murderer exists, the revenant exists. If the murderer dies, the revenant is immediately slain. A murderer who becomes undead does not trigger a revenant’s destruction. When a revenant encounters its murderer, it gains the benefits of a haste spell (CL 20th) that lasts as long as its murderer remains in sight. Against its murderer, the revenant also gains a +4 profane bonus on attack rolls, weapon damage rolls, grapple checks, and saving throws.
When confronted with its reflection or any object that was important to it in life, a revenant must make a DC 20 Will save to avoid becoming overwhelmed with self-pity. This condition renders the revenant helpless, and lasts until the revenant is attacked or sees its murderer. If a revenant resists becoming overwhelmed, the revenant becomes obsessed with the source that triggered the saving throw and does everything it can to destroy it, reacting to the trigger as if the trigger were its murderer and gaining bonuses from its reason to hate ability.