As we kick off Hamlet week here at The Flying Pincushion,
I’m reminded of why this is my favorite of Shakespeare’s plays. Hamlet isn’t
given a clearly good or evil option, he is left to pick between the lesser of
two evils. Does he let his father go unavenged? Does he kill his uncle on the
word of a ghost and potentially hurt his mother without cause?
He struggles with his choices and attempts to gain more
information to make a choice which of course makes the situation more of a
nightmare ending (spoiler alert) with everyone dead.
This monster is inspired by Hamlet’s father who is also
Hamlet, I hope you enjoy.
Revenant
This once proud king is caught in
a horrible state of decay and his eyes glow red with rage. His face is a
grimace and his presence a commanding one
DEFENSE
AC 19, touch 13, flat-footed 16
(+3 Dex,
+6 natural)
hp 76 (9d8+36) Fort +7, Ref +6, Will +7 DR 5/slashing; Immune cold, undead traits; SR 17 Weaknesses self-loathing
OFFENSE
Speed 30 ft.
Spell-Like Ability (CL 8th)Melee 2 claws +14 (1d8+7 plus grab) Special Attacks baleful shriek, constrict (1d6+7)
3/day—murderous
command, charm person, cause fear
1/day—ray of enfeeblement, hold person
STATISTICS
Str 24, Dex 17, Con
—, Int 7, Wis 12, Cha 19
Base Atk +6; CMB +13 (+17 grapple); CMD 26 Feats Cleave, Improved Initiative, Power Attack, Step Up, Weapon Focus (claw) Skills Intimidate +16, Perception +13 Languages Common SQ reason to hate
SPECIAL
ABILITIES
Avenge
Me (Su)
The slain regent may impart his Reason to Hate to
a willing member of his bloodline for a period of 48hrs. This grants his heir
haste and the profane bonus when
confronting the killer. If the chose heir fails in this mission the heir will
die unless they succeed in a DC 22 fortitude save. On death the heir rises
again as a normal revenant to aid its royal counterpart.
While the heir is active the Royal Revenant is
temporarily incorporeal. If the heir succeeds the Royal Revenant may bestow a
permanent +1 bonus to any attribute it chooses.
Once every 1d4 rounds, a revenant can shriek as a
standard action. All creatures within a 60-foot spread must make a DC 18 Will
save or cower in fear for 1d4 rounds. This is a mind-affecting fear effect.
The save DC is Charisma-based.
A revenant’s existence is fueled by its hatred
for its murderer. As long as the murderer exists, the revenant exists. If the
murderer dies, the revenant is immediately slain. A murderer who becomes undead
does not trigger a revenant’s destruction. When a revenant encounters its
murderer, it gains the benefits of a haste spell (CL 20th) that lasts
as long as its murderer remains in sight. Against its murderer, the revenant
also gains a +4 profane bonus on attack rolls, weapon damage rolls, grapple
checks, and saving throws.
When confronted with its reflection or any object
that was important to it in life, a revenant must make a DC 20 Will save to
avoid becoming overwhelmed with self-pity. This condition renders the
revenant helpless, and lasts until the revenant is attacked or sees its
murderer. If a revenant resists becoming overwhelmed, the revenant becomes
obsessed with the source that triggered the saving throw and does everything
it can to destroy it, reacting to the trigger as if the trigger were its
murderer and gaining bonuses from its reason to hate ability.
A revenant knows the direction but not the
distance to its murderer—this sense can be blocked by any effect that blocks scrying.
Against its murderer, a revenant has true seeing
and discern lies
in effect at all times (CL 20th); these abilities cannot be dispelled.
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