Monday, September 9, 2013

Monster Mondays: Flying Monkeys

This week the wizards of flying pincushion pay hommage to "the" wizard... you know the one... Frank Baum's The Wizard of Oz. Frank Baum wrote 14 books and we will address the later books becaus ewho doesn't love tick tock, but that will be for another week. Today we start with the book everyone has seen the movie version of, and if you haven't go see it now.




Flying Monkey
CR 6

XP 1,600
N Medium magical beast
Init
+2; Senses low-light vision, scent; Perception +13

DEFENSE

AC 22, touch 19, flat-footed 16; (+4 Dex, +1 natural, +2 shield, +5 deflection)
hp
65 (7d12+14)
Fort
+7, Ref +9, Will +5

OFFENSE

Speed 30 ft., climb 30 ft., Fly(good)  60 ft
Melee
MW short sword +13/+8 (1d6+1) or Net +12 vs touch AC success equals either grapple or entangle effect
Space
10 ft.; Reach 10 ft.

STATISTICS

Str 13, Dex 19, Con 14, Int 8, Wis 16, Cha 7
Base
Atk +7/+2; CMB +2; CMD 16
Feats
Weapon Focus (short sword), exotic weapon proficiency (snatch net), Fly by attack, Weapon Finesse
Skills
Acrobatics +11, Climb +20, Fly +30, Perception +13, Swim +8

EQUIPMENT

Monkey bellhop cap (constant ant haul effect), Vest of protection +5, MW shortsword, bracers of swimming, 1 Net, bag of stones (2d6), +1 steel buckler

TACTICS

Flying Monkeys always attack in packs of 3 or more. The first 1 or 2 drop nets and attempt to use them to lift foes up then drop them form 50 ft or more. The others use fly by attack to hit and more out of counter attack. Elite Flying Monkeys uses halberds and reach with their fly by attack.

 

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