Flying Monkey
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CR 6
|
XP 1,600
N Medium magical beast
Init +2; Senses low-light vision, scent; Perception +13
N Medium magical beast
Init +2; Senses low-light vision, scent; Perception +13
DEFENSE
AC 22, touch 19, flat-footed 16;
(+4 Dex, +1 natural, +2 shield, +5 deflection)
hp 65 (7d12+14)
Fort +7, Ref +9, Will +5
hp 65 (7d12+14)
Fort +7, Ref +9, Will +5
OFFENSE
Speed 30 ft., climb 30 ft., Fly(good) 60 ft
Melee MW short sword +13/+8 (1d6+1) or Net +12 vs touch AC success equals either grapple or entangle effect
Space 10 ft.; Reach 10 ft.
Melee MW short sword +13/+8 (1d6+1) or Net +12 vs touch AC success equals either grapple or entangle effect
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 13, Dex 19, Con 14,
Int 8, Wis 16, Cha 7
Base Atk +7/+2; CMB +2; CMD 16
Feats Weapon Focus (short sword), exotic weapon proficiency (snatch net), Fly by attack, Weapon Finesse
Skills Acrobatics +11, Climb +20, Fly +30, Perception +13, Swim +8
Base Atk +7/+2; CMB +2; CMD 16
Feats Weapon Focus (short sword), exotic weapon proficiency (snatch net), Fly by attack, Weapon Finesse
Skills Acrobatics +11, Climb +20, Fly +30, Perception +13, Swim +8
EQUIPMENT
Monkey bellhop cap (constant ant haul effect), Vest
of protection +5, MW shortsword, bracers of swimming, 1 Net, bag of stones
(2d6), +1 steel buckler
TACTICS
Flying Monkeys always attack in packs of 3 or more.
The first 1 or 2 drop nets and attempt to use them to lift foes up then drop
them form 50 ft or more. The others use fly by attack to hit and more out of
counter attack. Elite Flying Monkeys uses halberds and reach with their fly by
attack.
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