Recession Reviews:
Kingmaker 1-3
Times are hard. While the
cost of a gaming book beats any trip to the theatre, our loved ones don’t gaming
dollars? Who balances enough crunch with the fluff to allow the frugal GM to
recycle, after all the best games are the ones you can play over and over again
without losing interest.
Normally we’ll not
being doing half an AP all at once, and any who wish to review something in
this format should email me a request at theflyingpincushion@gmail.com
Book 1 Stolen Land:
Written by: Tim
Hitchcock
Page count: 98
counting the inside covers
Throw Away pages:
21 ( forward, advertisements, and a story not directly useful to the adventure)
Golden Pages: 36
(reusable npcs, spells, reusable maps, monsters)
Cover price: $19.99
Price per page:
$0.20
Modified price per
page: $0.18 = Cover price/pages + golden pages – throw away pages= modified
price per page
Crunch to Fluff
Ratio: 4.66 to 1
Our Rating out of 10:
6.5 while you can reuse allot, this is also before allot of alternate
classes and suppliments and the challenge rating system tends to undersell what
a PC can do.
Description (minor
spoilers): This is an exploration grind, but in the right homebrew hands
much can be adapted to a fairy tale type campaign or a political campaign if you
use the gazetteer on Brevoy. This was really good when it came out, it has
suffered a bit with age.
Book 2 Rivers Run
Red:
Written by: Rob
McCreary
Page count: 98
counting the inside covers
Throw Away pages:
23 (forward, advertisements, gazetteer on a god that actually becomes less
compelling as you read more about him and a story not directly useful to the
adventure)
Golden Pages: 47
(reusable npcs, spells, reusable maps, monsters, extremely useful kingdom
building system that while problematic provides a base foundation for several variant
systems)
Cover price: $19.99
Price per page:
$0.20
Modified price per
page: $0.16 = Cover price/pages + golden pages – throw away pages= modified
price per page
Crunch to Fluff
Ratio: 4.26 to 1
Our Rating out of 10:
8 (Very reusable, more so if you check in at kingmaker forum or buy supplements
to kingdom building rules.)
Description (minor
spoilers): The PCs found a kingdom and face some smaller threats. The
original story is ok, what DM_Dudemeister did to this is generally considered
superior and rightfully so. There are problems with this, but ultimately it’s a
foundation any campaign can adapt and learn from and could be a well treasured
tome for the homebrewing DM. Also Trollhounds…
Book 3 The
Varnhold Vanishing:
Written by: Greg
A. Vaughan
Page count: 98
counting the inside covers
Throw Away pages:
29 (covers, forward, advertisements, an wasteful gazetteer on iobaria which
never relates back into the story and isn’t functional enough for a DM to make relevant
and a story not directly useful to the adventure)
Golden Pages: 38
(reusable npcs, spells, reusable maps, monsters, new items, extra story hooks)
Cover price: $19.99
Price per page:
$0.20
Modified price per
page: $0.18 = Cover price/pages + golden pages – throw away pages= modified
price per page
Crunch to Fluff
Ratio: 3.37 to 1
Our Rating out of 10:
5.5 Gives you a method to nerf liches, but there’s some filler here despite
restricting the authors space with wasteful story pages and perhaps the least
useful gazetteer I’ve come across for a campaign. There’s allot to love but its
also hard to adapt and reuse, especially the generic spriggans in the beginning.
Description (minor
spoilers): Our heroes sort of save an undersized colony and stop a lich.
They also make friends with centaur allies. This was my favorite villain and my
favorite core idea for a story. Running it changed my opinion somewhat as the
story is a bit sparse and there’s tons about kingmaker that logically do not
jibe. This has also aged poorly. That said by far and away my favorite villain
in the AP.
Kingmaker comes with
an asterisk. If you use it as an outline for a heavy homebrew and you make use
of the reams of fan content on the boards it will be your best campaign. If you
don’t allot will not make sense and fall flat. Great AP if you have the time to
work it and are willing to color outside the lines quite a bit.
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